<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-37654466</id><updated>2011-06-07T23:15:23.538-07:00</updated><category term='the dark knight'/><category term='sandbox'/><category term='site update'/><category term='movies'/><category term='comics'/><category term='weird stuff'/><category term='lorem'/><category term='Heroes'/><category term='old movies'/><category term='dc comics'/><category term='tasty chai latte'/><category term='awesomeness'/><category term='booster gold'/><category term='cold war'/><category term='spider-man'/><category term='pointless angst'/><category term='star wars'/><category term='fanboys'/><category term='webtools'/><category term='modok'/><category term='graphic design'/><category term='sean mckeever'/><category term='x-men'/><category term='fantasy'/><category term='4e'/><category term='making the internet work again'/><category term='fred van lente'/><category term='nerdity'/><category term='ipsum'/><category term='heroscape'/><category term='dan didio'/><category term='hasbro'/><category term='things that cheese me off'/><category term='d20'/><category term='sarcasm'/><category term='blogroll'/><category term='batman'/><category term='lorem ipsum'/><category term='blatant idiocy'/><category term='depressing comics'/><category term='link vortex'/><category term='superheroes'/><category term='time wasters'/><category term='tv tropes'/><category term='lol'/><category term='lloyd alexander'/><category term='dungeons and dragons'/><category term='games'/><category term='rambling thoughts'/><category term='geoff johns'/><category term='mr. wizard'/><category term='Science'/><category term='fourth edition'/><category term='smeh'/><category term='gary gygax'/><category term='I am totally blogging'/><category term='television'/><category term='not reviews'/><category term='rampant silliness'/><category term='toys'/><category term='cliche'/><category term='web comics'/><category term='meta'/><category term='hate slugboy'/><category term='qotd'/><category term='sharks'/><category term='online toys'/><category term='rpg'/><category term='players are funny'/><category term='time travel'/><category term='utterly brilliant'/><category term='teen titans'/><category term='marvel'/><title type='text'>Pirate Daycare</title><subtitle type='html'>A daycare for pirates!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-37654466.post-4110770465560828214</id><published>2008-08-11T09:22:00.000-07:00</published><updated>2008-08-11T09:58:15.452-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='booster gold'/><category scheme='http://www.blogger.com/atom/ns#' term='geoff johns'/><category scheme='http://www.blogger.com/atom/ns#' term='pointless angst'/><title type='text'>Thoughts on Booster Gold and Geoff Johns</title><content type='html'>So slugboy lent me the first new Booster Gold collection &lt;a href="http://www.amazon.com/Booster-Gold-One-52-Pick-Up/dp/1401217877/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1218472554&amp;sr=8-1"&gt;52 Pickup&lt;/a&gt; over the weekend.  I finished it up and have a few thoughts - with spoilers for those who haven't read it yet:&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2008/08/thoughts-on-booster-gold-and-geoff.html#readmore"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost" id="readmore"&gt;&lt;br /&gt;As I mentioned to slugboy via e-mail, it started out pretty good.  For a while, Johns tricked me into thinking that maybe the writer of "Stars and STRIPE" had returned to give us a nice, fun action-adventure time travel comic book - without his usual injection of "pointless angst" to mess with the fun.  Booster flits around time righting things that others have set wrong - kind of a superhero "Quantum Leap" or maybe "Peabody and Sherman" given his team-up with Rip Hunter.  And for the first part of the book things are actually great - Johns has Booster be both creative and relatively "grown-up" about his predicament as the guy who no one can know is really a hero.&lt;br /&gt;&lt;br /&gt;And then Johns has Rip Hunter torture one of his enemies for information.  There we go - that's the Geoff Johns I was expecting.  Let's inject some pointless angst into this nice action-adventure comic, shall we?&lt;br /&gt;&lt;br /&gt;After that, I started to lose interest in the story.  I started looking at everything with a cynical eye, suspecting that every plot turn is just another way for Johns to set up his characters for failure.  I have no faith that the "happy ending" at the end of the book is anything but Johns setting up a more extended version of the "lesson" that Rip Hunter taught Booster Gold about the impossibility of changing history.  I'm also fairly certain that "Future Beetle" will turn out to be a villain who has manipulated Booster into setting up something bad that will enable the Future Beetle to take over the universe or something.  And I haven't poked around the Internets for spoilers, so as far as I know this may already have happened in the monthly title.&lt;br /&gt;&lt;br /&gt;So that's that - if slugboy snags the next collection from Half-Price Books I'll probably read it, but this didn't do anything to convince me that I needed to start picking up the monthly series myself.  And it unfortunately reminded me of why I have a negative reaction whenever people start talking about Geoff Johns - he's a decent writer, but his incessant need to throw his characters into pointlessly angsty situations just drives me batty.&lt;br /&gt;&lt;br /&gt;One final observation - the premise of the series has a definite piece of "fridge logic" that jumped out at me about a day after I finished the book.  Booster has to be an ineffectual superhero because Rip tells him that if anyone knows that he's actually responsible for saving the world, his enemies will be able to hunt him down in the timestream and kill him as a baby to stop him.  Fair enough.  But then Booster continues to fight time-travelling baddies &lt;i&gt;as Booster Gold&lt;/i&gt;.  And he's effective at it.  Which means that the guys who he most needs to fool into thinking he's an ineffectual doofus are the ones who &lt;i&gt;know&lt;/i&gt; that it's just an act.  It would have made more sense if Rip had had Booster use his doofus-hero identity as his "secret identity" and then use the persona of Supernova when he's battling baddies in the time stream.  Not a huge deal, but it is a bit weird when you stop to think about it.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-4110770465560828214?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/4110770465560828214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=4110770465560828214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4110770465560828214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4110770465560828214'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/08/thoughts-on-booster-gold-and-geoff.html' title='Thoughts on Booster Gold and Geoff Johns'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-8260181014077895675</id><published>2008-08-06T11:00:00.001-07:00</published><updated>2008-08-06T11:29:05.919-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='fanboys'/><category scheme='http://www.blogger.com/atom/ns#' term='the dark knight'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><title type='text'>Comics pros can do fanboy speculation too</title><content type='html'>Well that was a long hiatus.  I had intended to do more writing here, but life just kind of overtook things.  I'm going to try to get into the habit of posting at least once a week, if only to save my poor friends from the deluge of e-mail about random thoughts that they've been getting from me lately...&lt;br /&gt;&lt;br /&gt;Anyway, over &lt;a href="http://splashpage.mtv.com/2008/08/05/who-should-be-next-villain-for-nolans-batman-comic-writers-weigh-in/"&gt;here at MTV's splashpage&lt;/a&gt;, we see evidence that comic book creators are fanboys too.  Various DC comics folks are asked to suggest villains for the next Batman movie.  There are a few interesting ideas in there.  If Tim Sale's art weren't already enough to get me to buy his books, this quote alone probably would be making me reconsider:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;“[Catwoman]’s such a powerful and sexual and strong woman, and I like that. But god, I hope not as Frank Miller’s version of her as a prostitute. That’s the worst part of ‘Year One.’ That’s just Frank trying to be outrageous. It didn’t ring remotely true to me.”&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Personally, I have a few ideas about who shouldn't be in the next movie, but they involve some spoilers for "The Dark Knight"...&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2008/08/comics-pros-can-do-fanboy-speculation.html#readmore"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost" id="readmore"&gt;&lt;br /&gt;There seems to be a lot of support for Catwoman in the next movie.  I'm not so sure that's a great idea.  The Catwoman/Batman dynamic is at its core a love story.  Introducing a new love interest so soon after the death of Rachel Dawes in "The Dark Knight" just doesn't seem right - to have him move on so soon would make the events of "The Dark Knight" seem kind of shallow.&lt;br /&gt;&lt;br /&gt;What's more, the current Batman incarnation seems to almost be as much about Gotham as it is about Batman or his villains.  Gotham is a major character here - moreso than in any of the previous films.  Catwoman isn't the kind of villain that would really make an impact on Gotham, so either the focus would have to change away from Gotham to a much more personal story, or she'd have to be paired with another villain and we'd end up with two different stories working simultaneously.  This could work and it could be wonderful.  It could also fall flat on its face and become a confusing mess.&lt;br /&gt;&lt;br /&gt;Logically, the end of "The Dark Knight" leaves a power vacuum in Gotham among the criminals.  It would make sense if the next movie had someone moving in to fill that vacuum.  Unfortunately, among the list of flashy Batman villains, few of them are actually credible mob bosses.  They either need to be sane, or at least insane in a way that doesn't impair their ability to organize and control a mob racket.  Penguin fits the bill, but he's a bit of a joke character.  I could see it working pretty well, but you definitely have to write him differently than he has been written in the comics or the animated series.  Scarface and the Ventriloquist would work quite nicely - he's not sane, but his particular insanity makes for a good mob boss.  Again, though, you have to worry about threading that needle to make sure he doesn't come across as a joke.&lt;br /&gt;&lt;br /&gt;I think Poison Ivy could work in this context fairly well - again, given a rewrite to make her fit the setting a bit better.  You'd need to eliminate her superpowers and make her more of a poisoner than a supervillain, but it could work.&lt;br /&gt;&lt;br /&gt;One character that I don't see mentioned much is Talia - the daughter of Ra's al Ghul.  I think she could be a great character to bring in to close out a "trilogy".  She's a great character, you can easily make the story not one of romance but of revenge, and you can continue the story of the redemption of Gotham with her pretty easily.  You'd definitely want to include another character with her, but unlike with Catwoman it would be relatively easy to have just about anyone working as her underling (the way Scarecrow was working for Ra's in the first movie).&lt;br /&gt;&lt;br /&gt;Overall, I think there's a lot of potential for this franchise right now.  I'd just be very leery of them introducing Catwoman into the story at this point - no matter what the other fans are saying right now.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-8260181014077895675?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/8260181014077895675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=8260181014077895675' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8260181014077895675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8260181014077895675'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/08/comics-pros-can-do-fanboy-speculation.html' title='Comics pros can do fanboy speculation too'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-288572631013267936</id><published>2008-03-04T10:45:00.000-08:00</published><updated>2008-03-04T11:11:03.981-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='gary gygax'/><title type='text'>RIP: Gary Gygax</title><content type='html'>Reports are trickling in through various &lt;a href="http://www.freeyabb.com/phpbb/viewtopic.php?t=4373&amp;highlight=gygax&amp;mforum=trolllordgames"&gt;fan sites&lt;/a&gt; and &lt;a href="http://www.costik.com/paranoia/2008/03/gary-gygax-1938-2008.html"&gt;blogs&lt;/a&gt; that Gary Gygax passed away last night at the age of 69.  I knew he'd been in bad health, but this still feels like it comes out of nowhere.&lt;br /&gt;&lt;br /&gt;I never got to meet the man personally, but the game he created impacted my childhood and teenage years in so many ways that I can't even begin to imagine what I'd be like as a person without it.  I was an extremely introverted kid, and I've never been the kind of person who makes friends easily.  Playing Dungeons and Dragons actually helped me build those interpersonal skills that so many folks take for granted because, really, once you've had to play the role of an elven princess for a group of people you see every day, how much more embarrassment can life really hold for you?&lt;br /&gt;&lt;br /&gt;And we're still playing the game he created all these years later (even if it has been updated and altered many times over the decades).  And I know it's a game that I'll be playing even into my old age - I plan to be the guy at the Senior Center with the bag of dice and the Player's Handbook trying to get the other old coots to roll up some characters and do some dungeon crawlin'.  So I feel like I owe Gary Gygax quite a bit, and I hope he rests in peace with the knowledge that he brought some joy into the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-288572631013267936?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/288572631013267936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=288572631013267936' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/288572631013267936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/288572631013267936'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/03/rip-gary-gygax.html' title='RIP: Gary Gygax'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-1873742625555637964</id><published>2008-01-31T05:44:00.000-08:00</published><updated>2008-01-31T11:01:07.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time wasters'/><category scheme='http://www.blogger.com/atom/ns#' term='site update'/><category scheme='http://www.blogger.com/atom/ns#' term='blogroll'/><category scheme='http://www.blogger.com/atom/ns#' term='ipsum'/><category scheme='http://www.blogger.com/atom/ns#' term='lorem ipsum'/><title type='text'>Updates</title><content type='html'>I've placed a few new links in the sidebar - mostly gaming related.  I've been posting mostly about gaming here recently and I realized that a lot of the sites I visit semi-regularly aren't over on the sidebar.  So there you go.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EDIT:&lt;/b&gt;  I can't believe I forgot to add Jeff's Gameblog - the only link in the "Gaming" section that, you know, actually appears in my RSS feed.  I plead "senior moment" on this one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-1873742625555637964?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/1873742625555637964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=1873742625555637964' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1873742625555637964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1873742625555637964'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/01/updates.html' title='Updates'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-8336724826581681771</id><published>2008-01-28T19:21:00.000-08:00</published><updated>2008-01-28T19:43:12.764-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='awesomeness'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='nerdity'/><category scheme='http://www.blogger.com/atom/ns#' term='heroscape'/><title type='text'>Total. Nerd. Collision.</title><content type='html'>So I happened to be reading enWorld this evening - checking out the front page as I often do - and I saw some summaries of playtests for the new 4e D&amp;D posted.  One of these was from &lt;a href="http://mouseferatu.livejournal.com/519850.html"&gt;Ari Marmell&lt;/a&gt; - a freelance D&amp;D writer whose opinion I've come to respect on enWorld, if not always agree with.  He has some interesting things to say about the new edition speaking as a playtester and, if even half of his reports on the new edition hold true it sounds like it will be a great upgrade.&lt;br /&gt;&lt;br /&gt;Then I saw the next playtest report.  A guy named &lt;a href="http://www.enworld.org/showpost.php?p=4019147&amp;postcount=91"&gt;John Rogers&lt;/a&gt; who I've not seen around enWorld.  I mean, the name &lt;a href="http://kfmonkey.blogspot.com"&gt;John Rogers&lt;/a&gt; is familiar - writers of DC's "Blue Beetle" comic (possibly the best superhero book DC is publishing right now - or at the very least in the top 3), writer of television, and general observer of politics and popular culture over at his blog &lt;a href="http://kfmonkey.blogspot.com"&gt;Kung-fu Monkey&lt;/a&gt;.  But that's not...&lt;br /&gt;&lt;br /&gt;Wait - it IS the same John Rogers?&lt;br /&gt;&lt;br /&gt;And that's when my head exploded in a convergence of nerdity.  A total nerdshift - a "nerdularity" if you will.&lt;br /&gt;&lt;br /&gt;And if even half of Rogers's claims about the system are true then 4e just moved from a "curiosity that I'll need to check out" to a "must upgrade" for me:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Less prep time for the DM, with no loss of versatility in combat, and plenty of added value and unexpected strategies. Monster design is superior for what I need, which is versatility in the service of storytelling. Trap design in particular made me want to kiss Dave Noonan on the mouth. While roleplaying, we had more freedom, because when you actually need a roll in the roleplaying you're working off a cleaner system, rather than page-hunting for one of the independently designed subsystems.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;That, combined with my recent perusal of the "Worlds and Monsters" Preview Book now has me officially excited for 4e.  Which sucks.  Because word just came out that &lt;a href="http://heroscapers.com/?p=184"&gt;Wizards is taking over Heroscape&lt;/a&gt; and will be releasing the highly anticipated next wave of figures in ... June.  And since Wizards is targetting the small game stores they probably WILL hit the shelves in June too - unlike previous Waves which took a while to move from distribution to the shelves at Target.&lt;br /&gt;&lt;br /&gt;Budgets suck.  But I'm certainly not going to complain that a game company is selling "too much fun", so I'l just have to budget my fun in accordingly.  At least this summer won't be boring.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-8336724826581681771?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/8336724826581681771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=8336724826581681771' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8336724826581681771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8336724826581681771'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/01/total-nerd-collision.html' title='Total. Nerd. Collision.'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2147330045966258702</id><published>2008-01-02T07:24:00.000-08:00</published><updated>2008-01-02T07:36:46.337-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='heroscape'/><title type='text'>D&amp;D Fourth Edition - Elves</title><content type='html'>So apparently during the Christmas holiday Wizards posted &lt;a href="http://www.wizards.com/default.asp?x=dnd/dramp/20071221"&gt;an article about the new 4e Elves&lt;/a&gt; over on their website.  Since that link requires an account, here's a brief summary of what the new elves look like:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Elf - Racial Traits&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Average Height: &lt;/span&gt;5' 7"-6' 0"&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Average Weight:&lt;/span&gt; 100-130 lb.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ability Scores:&lt;/span&gt; +2 Dexterity, +2 Wisdom&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Size: &lt;/span&gt;Medium&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed:&lt;/span&gt; 7 squares&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vision:&lt;/span&gt; Low-light&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Languages:&lt;/span&gt; Common, Elven&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skill Bonuses:&lt;/span&gt; +2 Nature, +2 Perception&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Elven Weapon Training: &lt;/span&gt;You gain proficiency with the longbow and the shortbow.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wild Step: &lt;/span&gt;You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Group Awareness: &lt;/span&gt;You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Elven Accuracy: &lt;/span&gt;You can use elven accuracy as an encounter power.  Reroll an attack roll. Use the second roll, even if it's lower.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Wild Step, Group Awareness, and Elven Accuracy made me think "hey - they're making the game more like Heroscape."  This impression is only enhanced by the Speed being given in "squares" instead of feet.  Generally, I like the approach though it slides D&amp;amp;D one step closer towards being a "miniatures game with roleplaying" instead of a "roleplaying game with miniatures".  As I've said before, I have no intention of jumping to 4e anytime soon, but these previews do pique my interest.&lt;br /&gt;&lt;br /&gt;(Also I quite like the fact that they've eliminated racial penalties for attributes.  As long as they balance things appropriately this is a good thing.  I'm curious to see what kinds of perks the humans get since they don't generally get ability bonuses though.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2147330045966258702?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2147330045966258702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2147330045966258702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2147330045966258702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2147330045966258702'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2008/01/d-fourth-edition-elves.html' title='D&amp;D Fourth Edition - Elves'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-7283798415981047509</id><published>2007-10-31T05:38:00.000-07:00</published><updated>2007-10-31T05:42:55.996-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><category scheme='http://www.blogger.com/atom/ns#' term='awesomeness'/><category scheme='http://www.blogger.com/atom/ns#' term='old movies'/><category scheme='http://www.blogger.com/atom/ns#' term='utterly brilliant'/><title type='text'>Awesomeness</title><content type='html'>&lt;a href="http://postmodernbarney.com"&gt;Dorian&lt;/a&gt; has posted something that screams awesomeness.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.postmodernbarney.com/2007/10/arsenic-and-lol-lace.html"&gt;Go look&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This is nearly as fun as &lt;a href="http://granades.com/2007/05/02/loltrek/"&gt;LOLTrek&lt;/a&gt;, and quite possibly more geeky...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-7283798415981047509?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/7283798415981047509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=7283798415981047509' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7283798415981047509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7283798415981047509'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/10/awesomeness.html' title='Awesomeness'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-3010944596084696970</id><published>2007-10-11T05:40:00.000-07:00</published><updated>2007-10-11T05:49:32.683-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weird stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='web comics'/><category scheme='http://www.blogger.com/atom/ns#' term='rambling thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='time travel'/><category scheme='http://www.blogger.com/atom/ns#' term='cold war'/><title type='text'>Lair of the Deep Crows</title><content type='html'>Okay, so remember that &lt;a href="http://piratedaycare.blogspot.com/2007/10/anyone-have-few-bucks-they-could-loan.html"&gt;missile silo&lt;/a&gt; that was on sale at eBay the other week?  Penny Arcade put a &lt;a href="http://www.penny-arcade.com/comic/2007/10/10"&gt;strip up about it&lt;/a&gt; yesterday.  I saw it yesterday and was going to blog about it, but they didn't have a permalink up to the strip when I saw it.  Paul forwarded me a link this morning, though, so I guess they put up the permalink last night.  Thanks Paul!&lt;br /&gt;&lt;br /&gt;Anyway - I love this strip.  Penny Arcade is a hit-or-miss strip for me.  Sometimes they're really funny, sometimes they're kinda funny, sometimes they're just mean, and sometimes I just scratch my head and wonder what planet they might be from.  This is one of the funny ones.  There's just something about unleashing unspeakable evil from beneath the earth that warms my heart.  Plus - "Deep Crow" is an awesome name for a D&amp;D monster.  I'm surprised we don't already have one in one of the monster manuals.&lt;br /&gt;&lt;br /&gt;I'm definitely thinking about turning that map into an adventure location of some kind.  Now I want to put some Deep Crows and maybe some Magmamen into it (Magmamen are ALWAYS cooler than "Stalagmen" - seriously).  Maybe it could be a location for that &lt;a href="http://piratedaycare.blogspot.com/2007/10/i-hate-slugboy.html"&gt;pulp time travel&lt;/a&gt; game I was speaking of earlier.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-3010944596084696970?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/3010944596084696970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=3010944596084696970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3010944596084696970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3010944596084696970'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/10/lair-of-deep-crows.html' title='Lair of the Deep Crows'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-5993449527522145952</id><published>2007-10-10T10:52:00.001-07:00</published><updated>2007-10-10T11:07:40.114-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time wasters'/><category scheme='http://www.blogger.com/atom/ns#' term='hate slugboy'/><category scheme='http://www.blogger.com/atom/ns#' term='tv tropes'/><category scheme='http://www.blogger.com/atom/ns#' term='time travel'/><category scheme='http://www.blogger.com/atom/ns#' term='link vortex'/><title type='text'>I. Hate. Slugboy.</title><content type='html'>This past weekend, loveable sometimes-poster &lt;i&gt;originalslugboy&lt;/i&gt; sent me &lt;a href="http://www.tvtropes.org"&gt;a link&lt;/a&gt;.  Now, to be "fair" he did make the subject of the e-mail "Wasted afternoon", and made a point of mentioning in the e-mail that he sunk a good deal of a day into clicking around the TV Tropes wiki.&lt;br /&gt;&lt;br /&gt;Despite the so-called "warnings" (which I think were only there so that he could claim plausible deniability later), I succeeded in sinking multiple hours into wandering through that wiki, examining links.  This wiki is in some ways more addictive than Wikipedia - which &lt;a href="http://xkcd.com/214/"&gt;taunts me&lt;/a&gt; constantly with its boundless knowledge.  I spent hours wandering through the links on &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.TimeTravel"&gt;Time Travel&lt;/a&gt; and related &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.TimeTravelTropes"&gt;tropes&lt;/a&gt; (especially &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.HitlersTimeTravelExemptionAct"&gt;Hitler's Time Travel Exemption Act&lt;/a&gt;), through entries on &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.DoctorWho"&gt;Doctor Who&lt;/a&gt; and &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.AdventureTowns"&gt;Adventure Towns&lt;/a&gt;.  Finally I just had to shut down the whole computer, lest my excursions into &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.LovecraftCountry"&gt;Lovecraft Country&lt;/a&gt; and &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.BigApplesauce"&gt;the Big Applesauce&lt;/a&gt; destroy what's left of my mind.&lt;br /&gt;&lt;br /&gt;So, in conclusion: Hate. Slugboy.&lt;br /&gt;&lt;br /&gt;On the other hand, I have a great idea for a Time Travel RPG setting that involves a city designed specifically to be an &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AnachronismStew"&gt;Anachronism Stew&lt;/a&gt; full of dinosaurs, Roman Centurions and talking apes, and where PCs travel to other times and places as &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.AdventureTowns"&gt;Adventure Towns&lt;/a&gt; trying to stop the depradations of evil fey time travellers and Lovecraftian horrors who seek to bring about &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main.TheEndOfTheWorldAsWeKnowIt"&gt;The End of the World As We Know It&lt;/a&gt;.  So it's not all bad.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-5993449527522145952?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/5993449527522145952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=5993449527522145952' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5993449527522145952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5993449527522145952'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/10/i-hate-slugboy.html' title='I. Hate. Slugboy.'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-4927012173714979486</id><published>2007-10-02T09:45:00.000-07:00</published><updated>2007-10-02T09:56:20.938-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weird stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='rambling thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='cold war'/><title type='text'>Anyone have a few bucks they could loan me?</title><content type='html'>How could anyone pass up an offer like &lt;a href="http://cgi.ebay.com/Titan-Missile-Base-Central-Washington_W0QQitemZ190132455924QQihZ009QQcategoryZ1607QQssPageNameZWDVWQQrdZ1QQcmdZViewItem"&gt;THIS&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;I mean, look at that map!  Two underground rooms that could make for great gaming rooms.  Three silos that could hold, I don't know, corn or something.  Tunnels all over the place - it's like a wonderland of Cold War era nightmares all wrapped up for one low price.  I mean really, how can they let this get away from them for only $1.5 million?&lt;br /&gt;&lt;br /&gt;Seriously though - who would buy something like this?  The seller even says that if you want to make the place livable you'd have to invest a few million into it.  Could you make that back turning it into a "museum"?  I doubt it - people don't spend that much on museums.  I guess you could build a "Cold War Theme Park" on top of it and turn it into part of an amusement park, but that would cost a lot more.  And it's out in the middle of nowhere - good for a missile base, bad for a theme park.&lt;br /&gt;&lt;br /&gt;Anyone have any good adventure ideas for this place?  I could see using the map for a Gamma World scenario - live missiles in the silos giving off radiation, mutated creatures roaming the tunnels, a disoriented AI in the Control Room that thinks its God - but what else?  Maybe a sci-fi zombie fest?  A modern covert-ops infiltration setup?  Any other ideas?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-4927012173714979486?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/4927012173714979486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=4927012173714979486' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4927012173714979486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4927012173714979486'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/10/anyone-have-few-bucks-they-could-loan.html' title='Anyone have a few bucks they could loan me?'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-5867832538044316194</id><published>2007-09-30T00:53:00.000-07:00</published><updated>2007-09-30T01:05:43.558-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='I am totally blogging'/><title type='text'>I am totally making my own post out of this instead of putting it in the comments of Jer's post in order to make it look like I actually blog here too</title><content type='html'>My co-blogger ("Jer", you might not recognize the name because I &lt;span style="font-style: italic;"&gt;totally&lt;/span&gt; dominate him, number-of-postswise) appears to be underexcited about the extraplanar cosmology of the upcoming D&amp;amp;D 4th edition.&lt;br /&gt;&lt;br /&gt;Going with the theory that more is better, how about we just add a few more planes?&lt;br /&gt;&lt;br /&gt;The Plainscape: a boring reflection of the natural world.&lt;br /&gt;&lt;br /&gt;The Kisscape: Dark, hellish and totally rockin'.&lt;br /&gt;&lt;br /&gt;The Ke'istone: Eerily silent except for the ever-present song of the demonic Calyopee, adventurers traveling to this realm my find themselves pastry-faced and depantsified following an extended chase involving the local militia, an out-of-control rations cart, and , say, a living statue in a porkpie hat.&lt;br /&gt;&lt;br /&gt;Modokspace: A short, squat, and big-faced reflection of the natural world.&lt;br /&gt;&lt;br /&gt;Officescape: Yeah, we're gonna need you to put covers on those character sheets, ok?&lt;br /&gt;&lt;br /&gt;Teh Sy'b'rplanes: Fashioned much like a highly complex series of tubes, most adventurers to these worlds find themselves trapped at the unmagnificent Theater of Yutoob for seemingly weeks on end, unable to summon any sort of will for mounting an escape other than to make inane, irrelevant and offensive comments about the actors on stage. Exists astrally opposite &lt;span style="font-style: italic;"&gt;Teh Meatscape. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Azfinctersezwat: Shyeah, right!&lt;br /&gt;&lt;br /&gt;And, others.  Hey!  Maybe someone could think of some funny ones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-5867832538044316194?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/5867832538044316194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=5867832538044316194' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5867832538044316194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5867832538044316194'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/09/i-am-totally-making-my-own-post-out-of.html' title='I am totally making my own post out of this instead of putting it in the comments of Jer&apos;s post in order to make it look like I actually blog here too'/><author><name>originalslugboy</name><uri>http://www.blogger.com/profile/09182150967822481292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='26' src='http://i166.photobucket.com/albums/u101/originalslugboy/ValentineKermie001.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-3573265681958660051</id><published>2007-09-27T06:08:00.000-07:00</published><updated>2007-09-27T16:28:29.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><title type='text'>4e D&amp;D Cosmology</title><content type='html'>Okay, so yesterday evening they did post the promised &lt;a href="http://wizards.com/default.asp?x=dnd/drdd/20070926a&amp;authentic=true"&gt;Design and Development article on the 4e planar cosmology&lt;/a&gt; over at Wizards' D&amp;D Insider website.&lt;br /&gt;&lt;br /&gt;The article describes four planes that are going to be a part of the 4e cosmology:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;The Astral Sea - A vast plane containing the various planar domains of the gods&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Elemental Chaos - A plane of vast elemental energy&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Shadowfell - A dark reflection of the "natural world", tied to undead and shadows&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Feywild - A wild reflection of the "natural world", tied to the fey&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;I hate to say it, but I'm a little bit underwhelmed.&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2007/09/4e-d-cosmology.html#readmore"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost" id="readmore"&gt;&lt;br /&gt;The ideas aren't bad in and of themselves, but they're - somewhat predictable.  In fact, they feel an awful lot like the old World of Darkness cosmology - you have a Shadowlands, a "Near Umbra", and a "High Umbra" in the Shadowfell, the Feywild, and the Astral Sea respectively.  Not that these breakdowns are unique to WoD either - it's basically an Underworld, a Spirit World, and a Heaven - a formulation that many us who have thrown a lot of different myths and pantheons into our games have probably come up with independently of any particular game design.&lt;br /&gt;&lt;br /&gt;Now, generic isn't necessarily bad.  In fact, a strong argument can be made that this actually sets up some iconic places for adventures to take place - moreso than some of the current locations in the D&amp;D cosmology.  The Shadowfell is probably going to be a more interesting adventure site than the Ethereal, the Plane of Shadow, or the Negative Material Plane - the three planes it looks to be replacing.  The traditional D&amp;D cosmology is certainly distinctive, but that doesn't necessarily mean it's a natural place for setting adventures.&lt;br /&gt;&lt;br /&gt;In fact, the one bit of this cosmology that has me kind of interested is the "Elemental Chaos".  Even if I never use the rest of the cosmology - even if I never buy 4e - that little bit can already be considered stolen for my games.  I've never really liked the pure elemental planes - they're an interesting metaphysical construct for explaining magic, but as adventure sites they're kind of tough to handle.  This new suggestion - with all of the elements thrown together into one primordial tempest and powerful entities able to exert their will to carve out portions of the chaos to their own ends - that sounds really cool.  It takes the current elemental plane breakdown and gives it a twist.  I like that.  And I really wish I had thought of it a decade ago - once you see it it's obvious but I never thought to do it myself.  I also have to admit that I really, really like the idea of the Abyss being a scar in the Elemental Chaos and demons being corrupted elementals.  That's not in this article but it was in the previous Design &amp; Development article, and I think it's a cool idea.&lt;br /&gt;&lt;br /&gt;So in the end I guess I'm in the "net positive" camp for these ideas - they don't seem like bad ideas.  At worst, some of them are kind of unimaginative.  At best, some of them are really quite good.  Since I don't expect game designers to constantly bat a thousand, I think I can keep my wait and see attitude to what they're developing.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-3573265681958660051?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/3573265681958660051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=3573265681958660051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3573265681958660051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3573265681958660051'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/09/4e-d-cosmology.html' title='4e D&amp;D Cosmology'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2647151353973372247</id><published>2007-09-25T06:04:00.000-07:00</published><updated>2007-09-25T17:01:23.147-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><title type='text'>Short post</title><content type='html'>No big rambling post today - I just wanted to point out to anyone in my gaming group that isn't following the whole "4th edition upgrade" stuff over at Wizards' website that there's an &lt;a href="http://www.wizards.com/default.asp?x=dnd/drdd/20070924"&gt;article up on changes being made to Demons and Devils in the new edition.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(You may need to get a D&amp;D Insider account to read the article.  They're free accounts, though.)&lt;br /&gt;&lt;br /&gt;I've got to say I'm intrigued by all of the changes that are being floated around for 4e - specifically the "shared world" changes like this one.  I know that AD&amp;D has always had this distinction between Demons and Devils that was purely alignment based - and that carried over into D&amp;D 3e.  The distinction seemed kind of arbitrary to me primarily because the distinction between Chaotic and Lawful in D&amp;D is so arbitrary.&lt;br /&gt;&lt;br /&gt;Anyway, on these particular changes:  I like the symmetry between the Devils and the Demons being proposed here.  Devils are "fallen angels" who betrayed their master and murdered him.  Demons are corrupted elemental spirits seeking destruction and ruin.  I like this - I like it a lot actually.  And it looks like this confirms something that the developers have been hinting about - changes to the way the "Inner Planes" (elemental planes) work as well.  The Abyss is now part of something called the "Elemental Tempest" while the Hells float among the realms of the gods in the Astral Sea.  The cosmology changes intrigue me - mostly because they sound somewhat like the cosmology of the B/X/C/M/I D&amp;D sets that I played D&amp;D from.&lt;br /&gt;&lt;br /&gt;Every post that the D&amp;D developers have made so far has piqued my interest a bit more.  They're changing a lot of stuff - the question is whether they will end up throwing out good stuff when they add the new stuff.  To a degree, this is subjective.  Some folks would argue that just these proposed changes to demons and devils throws a lot of good stuff out.  The developers really are having to walk a fine line here, and it'll be interesting to see how it all turns out in the end.&lt;br /&gt;&lt;br /&gt;EDIT: Bart Caroll has a blog post up with &lt;a href="http://forums.gleemax.com/showpost.php?p=13904169&amp;postcount=12"&gt;some more hints about 4e cosmology&lt;/a&gt;.  There's apparently going to be another Design &amp; Development article tomorrow with information about "the feywild, the shadowfell, elemental chaos and astral sea."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2647151353973372247?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2647151353973372247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2647151353973372247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2647151353973372247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2647151353973372247'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/09/short-post.html' title='Short post'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-7996530700215343878</id><published>2007-09-22T12:05:00.000-07:00</published><updated>2007-09-22T08:05:18.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><title type='text'>On Sandboxes</title><content type='html'>Well, that's a big gap between posts, isn't it?&lt;br /&gt;&lt;br /&gt;Ahem.  Well, in my defense, some stuff has come up in my personal life to slow down posting.  My free time has been absorbed by a new addition to our family, and that sort of thing tends to make you re-prioritize your life.&lt;br /&gt;&lt;br /&gt;Anyway, I wanted to point out something that was posted by Jeff Rients over at his &lt;a href="http://jrients.blogspot.com"&gt;gameblog&lt;/a&gt;.  Jeff has posted &lt;a href="http://jrients.blogspot.com/search/label/sandbox"&gt;a number of articles&lt;/a&gt; along the theme of running a "sandbox" campaign for roleplaying games, and I find this idea to be a lot of fun - not just for the nostalgia value, but because I think it may be a better model for my current gaming group than the model we're using right now.&lt;br /&gt;&lt;br /&gt;The idea behind a "sandbox" game - or at least my interpretation of the sandbox game - is this: as the GM you start with some locations, some NPCs, and some adventure hooks, and then you plop your players into it and let them drive the story.  Rather than laying out a campaign up front, the campaign grows organically from the actions of the players and their interaction with the elements in the "sandbox".&lt;br /&gt;&lt;br /&gt;Now, this is not a new idea at all - in fact, this structure is how many (perhaps even most) folks played D&amp;D when I was growing up and learning the game.  My first campaigns basically used this model exclusively - because it was the model that "The Keep on the Borderlands", "The Lost City", and "The Isle of Dread" used in their presentation and those were the adventures that taught me what roleplaying was.  My first two campaigns were basically multi-month exursions in the Caves of Chaos and then delving in the ziggurat atop Cynicidea.&lt;br /&gt;&lt;br /&gt;But then I started buying more modules, and I found out I was "doing it wrong".&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2007/09/on-sandboxes.html#readmore"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost" id="readmore"&gt;&lt;br /&gt;Tom Moldvay was (and still is) one of my favorite module writers from back in the day.  He was responsible for three of my favorite D&amp;D modules of all time - "The Lost City", "The Isle of Dread" and "Castle Amber".  He was also responsible for the re-write of "Palace of the Silver Princess", which I've never had as much love for (though the original version not written by Moldvay and downloadable from Wizards' website is pretty cool - even with the odd errors it contains).  With the exception of "Isle of Dread", these modules were more "mission-based" than "sandbox" - they gave a goal for PCs to successfully "complete" the adventure.  "Castle Amber" and "Silver Princess" are both pretty egregious about it too - the adventurers are basically trapped in the scenario until they accomplish the end game.  ("The Lost City" only barely has a mission at its core - the PCs need to find water at the beginning of the adventure.  The "mission" is easily ignorable, and so I ignored it in my first campaign centered around the adventure.  To this day I still barely consider it to have a mission focus at all.)&lt;br /&gt;&lt;br /&gt;Most of the modules that I bought back in the day followed a similar formula - there was a mission that the PCs were supposed to accomplish to "complete" the adventure.  And that started to color what I thought a "good" D&amp;D adventure was supposed to have.   A "good" adventure was supposed to have a goal for the PCs to accomplish, a set of villains for the PCs to fight, and a "mastermind" or "big bad evil" villain at the end of the adventure to bring a capstone to the adventure.  My early subscription to Dungeon magazine reinforced these expectations, as did the RPGs outside of D&amp;D that I started to buy.  Eventually, these expectations led me away from D&amp;D to more "narrative" systems that were built to emphasize narrative devices like plot, deeper character development, and adventure construction along the "goal-oriented" line.  In High School and colleged D&amp;D was ditched entirely in favor of games like TORG, Ars Magica, Mage, and others.  Even when I ran D&amp;D, I fought with the system to run Planescape and Ravenloft campaigns that fit that style of play.&lt;br /&gt;&lt;br /&gt;When I came back to D&amp;D in 1999 (with the 3e release) my prejudices about campaign and adventure design came with me.  Our current campaign has had an overarching story arc with lots of little subplots percolating around, and each individual adventure has had its own smaller story arc that contributes directly or indirectly to the overall arc.  But this has been somewhat unsatisfying for me (I'm not sure about my players - perhaps someone will respond in the comments).  Mainly because of the big gaps in time between our games.  When you go months between sessions, subtle story elements get forgotten, and the overall arc gets lost.&lt;br /&gt;&lt;br /&gt;Would a sandbox style game lessen some of these problems?  I'm not sure.  I think in some ways it might be better - mainly because MY expectations for the game would be more realistic.  The game could focus more on "what's right for this session" instead of "how does this fit into the campaign story arc" - and that might make things more enjoyable for me as the DM.  On the other hand, individual story arcs from the players may not grow the way they did back in the old days if we aren't playing every week.  That could result in less character development on the player's side and less fun for the players.  I might be able to correct for this with some careful note taking, but I won't really know until I get a chance to try it.&lt;br /&gt;&lt;br /&gt;I'm not sure when I'll get a chance to start a new campaign - I've promised the group that this one goes to the end - which right now means either level 20 or Total Party Kill.  They're only 9th level now, and TPK seems unlikely with this group, so we're probably a long ways away from starting a new campaign.  But the next campaign I start I will push for running a sandbox game instead of a story-based one.  Who knows, maybe I'll even break out the "Keep on the Borderlands" to kick the campaign off.&lt;br /&gt;&lt;br /&gt;I'll probably post more on this theme as ideas percolate - especially since I'm finding that I have more time to THINK about gaming than time to PLAY.  Sad but true - life no longer gives convenient schedules for gaming.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-7996530700215343878?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/7996530700215343878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=7996530700215343878' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7996530700215343878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7996530700215343878'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/09/on-sandboxes.html' title='On Sandboxes'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-1003557954794800742</id><published>2007-09-22T08:02:00.000-07:00</published><updated>2007-09-22T08:03:26.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blatant idiocy'/><category scheme='http://www.blogger.com/atom/ns#' term='meta'/><title type='text'>Argh</title><content type='html'>We missed posting on Talk Like a Pirate Day.&lt;br /&gt;&lt;br /&gt;That just shows how much we've been falling down on the job - if anyone is going to post on Talk Like a Pirate Day, it should have been us.&lt;br /&gt;&lt;br /&gt;Sigh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-1003557954794800742?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/1003557954794800742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=1003557954794800742' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1003557954794800742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1003557954794800742'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/09/argh.html' title='Argh'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2455914425528461297</id><published>2007-07-10T16:41:00.000-07:00</published><updated>2007-07-10T16:43:11.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weird stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='online toys'/><title type='text'>Silly Toy</title><content type='html'>&lt;a href="http://roxik.com/pictaps/"&gt;This&lt;/a&gt; is kinda neat.&lt;br /&gt;&lt;br /&gt;Check this out - it's Mr. Stick:&lt;br /&gt;&lt;br /&gt;&lt;object width="380" height="360"&gt;&lt;param name="flashvars" value="pid=a760861" /&gt;&lt;param name="movie" value="http://roxik.com/pictaps/viewer.swf" /&gt;&lt;embed width="380" height="360" flashvars="pid=a760861" type="application/x-shockwave-flash" src="http://roxik.com/pictaps/viewer.swf"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2455914425528461297?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2455914425528461297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2455914425528461297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2455914425528461297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2455914425528461297'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/07/silly-toy.html' title='Silly Toy'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-6649836937656628246</id><published>2007-06-13T06:03:00.000-07:00</published><updated>2007-06-13T06:10:53.489-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mr. wizard'/><category scheme='http://www.blogger.com/atom/ns#' term='Science'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><title type='text'>Mr. Wizard, Rest in Peace</title><content type='html'>Don Herbert (Mr. Wizard) &lt;a href="http://seattlepi.nwsource.com/tv/1401AP_Obit_Herbert.html"&gt;died yesterday at the age of 89.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I wasn't around for his first show in the 50's, but I did watch the Nickelodeon show "Mr. Wizard's World" that aired in the 1980's.  I loved that show - it was great to see the different science experiments and technology bits and I think it was probably one of the things that got me interested in science and technology at an early age (leading me into the trap of Computer Science I find myself in today).  In fact, I think that Mr. Wizard's World was where I first encountered the programming language LOGO, which I wasted much time with in my middle school years figuring out how to make that stupid turtle wander around the screen and draw stuff.&lt;br /&gt;&lt;br /&gt;Honestly, I was a bit surprised to find out that he hadn't died earlier.  And that he was only 89 - he must have been in his 60's when Mr. Wizard's World aired but he seemed older than that to me.  Of course, most of that is probably just me getting older and realizing that, no, 60 really isn't all that old.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-6649836937656628246?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/6649836937656628246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=6649836937656628246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6649836937656628246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6649836937656628246'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/06/mr-wizard-rest-in-peace.html' title='Mr. Wizard, Rest in Peace'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-7295617323015657482</id><published>2007-05-25T19:21:00.000-07:00</published><updated>2007-05-25T22:23:29.557-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='superheroes'/><category scheme='http://www.blogger.com/atom/ns#' term='Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><title type='text'>Heroes Finale</title><content type='html'>Okay, I finally got to see the entire Heroes season finale (and not just the last 20 minutes that I saw on Monday).  All in all quite entertaining.  My usual complaints hold, but the episode wrapped up the half-season quite well, closed off almost everyone's story arcs, and setup next season's first arc with a good example of how to do a season finale cliffhanger.  Spoilers behind the jump...&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2007/05/heroes-finale.html"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;While I didn't care much for the character of Peter Petrelli at the beginning of the season, either the writers have done a lot to make his character more interesting, or Milo Ventimiglia's acting finally won me over.  I actually believe the Big Brother/Younger Sister dynamic going on between him and Claire (Hayden Panettiere) over the last few episodes, and even though the drawn out ending sequence was a bit over the top in its shmaltz, their chemistry in the rest of the episode worked well.&lt;br /&gt;&lt;br /&gt;What still isn't working as well for me is the character of Nathan Petrelli.  I get that he's supposed to be conflicted about the whole "bomb in New York" scenario, that he's getting bad advice from people he trusts (like his mother) and that in his heart he knows its bad, but doesn't think he has a choice -- I get that and I like it in theory, but Adrian Pasdar never really sells it to me.  His scenes fall flat -- I don't get the sense that he's conflicted so much as that he's completely empty, too tired to stand up to his mother and to do the right thing.  And then in the end we don't get to see his conversion, just the result.  This is soap opera, and for closure we really should have had a scene where Nathan puts his mother in her place, where Nathan stands up to her and tells her that he's not going to be a murderer.  Instead we get a shmaltzy scene between the brothers that falls a bit short.&lt;br /&gt;&lt;br /&gt;The other major character threads to wrap up were, of course, Ando and Hiro.  And we got a mostly satisfactory wrap-up of their season-long threads (with a caveat about Hiro's "final battle" scene that I'll get to later).  Hiro gets to move to the next stage of his Journey, transitioning from the enthusiastic novice he was at the beginning of the seasons to ... the enthusiastic apprentice.  He averts the dark path his future self was forced to follow, and manages to take steps towards becoming the Kensai warrior that he dreamed about in his youth.  In the early part of the season, it seemed like Hiro's story was one about growing up.  It looked like Hiro was being setup as the enthusiastic teenager who learns that the world won't conform to his fantasy world and that there comes a time when childish things need to be put away and the teenager has to stand up and "be a man".&lt;br /&gt;&lt;br /&gt;But they've actually taken Hiro down a slightly different path than that.  Future Hiro was that Hiro who was forced to put away his "childish" things and to take the world more seriously.  But Hiro has taken a different path from Future Hiro -- instead of putting away his fantasies, Hiro is finding a way to live them out.  Hiro clearly is working to become his idealized version of a Kensai warrior -- a Paladin who protects the world from evil.  And while Hiro has been forced to confront a world that doesn't conform to his ideas of how the world should work (notably the death of Charlie that he wasn't able to stop even with superpowers, but also his own failure to step up and be the hero he wants to be), he hasn't just "grown up" and given up to go back to Japan and use his powers to make money.  Instead, he continues to grasp for the heroic ideal, continuing down a path to become a true superhero -- maybe the only one on the show who can move from being a "person with superpowers" to being a "superhero".&lt;br /&gt;&lt;br /&gt;But alongside Hiro is Ando.  And in this episode Ando shines.  At the beginning of the season, Ando is Hiro's fairly shallow friend who was just along for the ride.  By the finale, Ando is a hero in his own right.  There have been glimmers of this all season, especially in the "dark future" episode, but by the finale Ando has moved to a new level of heroism.  He knows that he will die going up against Sylar but he also knows that someone has to do it and he's convinced that Hiro won't.  Even at mid-season Ando would have been hiding in a closet from Sylar, but Ando's journey is also well underway, and even without powers Ando is now ready to do what he knows is right regardless of the threat to himself.&lt;br /&gt;&lt;br /&gt;Besides Hiro and Ando, it was the "secondary" characters that made this episode shine for me.  The D.L./Nikki/Micah parts have been dragging me in more and more over the last half of this season.  Where in the first half of the season I was bored with the D.L./Nikki/Jessica arc, these last few episodes have really drawn me in.  Nikki no longer seems like a total victim -- and in this last episode we get some evidence that maybe she's finally integrated Jessica into her personality and is ready to claim her powers for herself.  Micah has rapidly become one of my favorite characters -- I'm a sucker for characters who can talk to machines anyway, and Noah Gray-Cabey does a great job of playing the kid as someone who is more worldly than he seems.  I really hope that Molly Walker sticks around next season, because having another kid character around may encourage the writers to do more with Micah and his family.&lt;br /&gt;&lt;br /&gt;Among the other "secondary" characters, the interaction between Bennett, Parkman and Suresh was well done, even though they didn't get a lot of screen time.  I continue to especially like Bennett, though I wish he were still a "villain" in the story.  "Heroic" villains have a long history in soap opera, and Bennett was a good candidate at one point to be the sympathetic, near heroic villain.  He had strong motivation for what he was doing, but was still willing to be utterly ruthless in carrying it out.  He's softened into a more standard "hero" mold at this point, and it would be difficult to see him pulling a "Magneto" and switching to the other side again.  Both Nathan Petrelli and Malcolm McDowell's Mr. Linderman characters were also good candidates for the role of sympathetic villain, but Linderman went over the edge too soon, and like I said above, Nathan fell into the "frozen tool" mode until the last five minutes of the final episode, so neither one of them ended up being that character in the end.&lt;br /&gt;&lt;br /&gt;What about the villains that we did get?  Well, the Conspiracy has at least two living members remaining, though they appear to be on opposite sides from each other.  Hiro's father Kaito seems to have solidified as Hiro's mentor figure and a nice counterpoint to Peter and Nathan's mother Angela in these final episodes.  Kaito takes Hiro under his wing to teach him what he needs to do to save lives while Angela works hard to convince Nathan that the upcoming cataclysm is inevitable and needs to be exploited.  I suspect that Angela Petrelli will continue to be working behind the scenes to manipulate things, since the evil mastermind is a standard device of both superhero comics and soap opera.&lt;br /&gt;&lt;br /&gt;We also got a foreshadowing of a villain to come next season.  Molly Walker tells Parkman that there's someone worse than her Boogeyman out there, someone who can see her when she uses her powers on him.  Given that her Boogeyman is a guy who killed both of Molly's parents and ate their brains while she hid under the stairs, this guy better be nasty.  I'll be disappointed if we get a so-so villain next season that turns out to be Molly's Nightmare.&lt;br /&gt;&lt;br /&gt;And of course the final villain: Sylar.  In the end, Sylar was underwhelming as maniacally insane villains tend to be.  Just as it's difficult to use the Joker in a lot of stories, it was obviously hard for the writing staff to focus on Sylar as the main villain all season.  While he starts as Suresh's snipe to hunt, and took on the role of Hiro's Questing Beast at various points in the season, by the end of the season Sylar has quite obviously become Peter Petrelli's arch-nemesis.  And this was clearly no accident -- Sylar is clearly a "dark" version of Peter.  Not only does he have a twisted version of Peter's powers, he has the same motivation behind his actions.  Both Peter and Sylar are wrapped with their respective insecurities and mother issues, driving both to become the men that they are.  While Sylar's insecurities push him to become a psychotic killer, Peter's send him in a heroic direction to prove that he is worthwhile.  And their mothers even had opposing influences on them, with Sylar's wrapping all of her hopes and dreams into her son and Peter's writing him off as worthless before he's even had a chance.&lt;br /&gt;&lt;br /&gt;So the arch-nemesis setup is there, and the writers teased the ongoing fight between Peter and Sylar a number of times over the season: Peter and Sylar's first confrontation in the High School locker room, Sylar "killing" Peter in Suresh's apartment, the "Days of Future Past" flash-forward that ends in a showdown between Peter and Sylar, all of them teasing the fact that it comes down to Peter versus Sylar, and Sylar seems to be the stronger one.  The final battle between Peter and Sylar should have been a phenomenal one.&lt;br /&gt;&lt;br /&gt;But it wasn't.  Part of this is the inability of anyone on the show to choreograph a decent fight scene.  Three punches is not a fight scene, folks, even if you're throwing in some "beat down" sound effects to make the whole thing sound like the actors have super strength.  And a guy holding his hand out looking constipated is not that dramatic either, even if it's supposed to be him using telekinesis.  Ripping a parking meter out of the ground with telekinesis and using it to beat the other guy is fairly dramatic though, and a nice nod to the source material, so points for that bit.&lt;br /&gt;&lt;br /&gt;But more importantly, the Sylar/Peter battle fails to be dramatic because it also has to be the Sylar/Hiro battle and Hiro HAS to strike the killing blow to complete his story arc.  Hiro's journey into heroism was set up by the writers from the beginning to have HIM confront Sylar in the end, and without that confrontation Hiro's seasonal story arc does not get closure.  So now there's a conundrum that the writers have created for themselves -- both Hiro and Peter have to defeat Sylar to bring their story arcs to a close.  And when faced with this maze that they've written themselves into, the writers punt -- Peter beats on Sylar for a while and then Hiro strikes a killing blow, and the final result is not really satisfactory for anyone.  They tried to have their cake and eat it too, and instead BOTH characters arcs end up being weaker because of it.&lt;br /&gt;&lt;br /&gt;And I suspect that the writers realized this, which is part of the reason why Sylar's body disappears in the end down into the storm sewer.  Defeated by Hiro, Sylar gets away so that sometime in the future he and Peter can finally have the confrontation between arch-nemeses that they should have been able to have here.  Or at least I hope something like that is what the writers are going for, and that they weren't just having Sylar disappear mysteriously as a genre convention (though I'm sure that was at least part of the reasoning as well).&lt;br /&gt;&lt;br /&gt;I will say, the final three episodes have me looking forward to next season already.  Hiro's little "Quantum Leap" moment at the end of the episode, as well as the title of the next volume (Generations), suggest that we're going to be getting some "historical perspective" on the world.  I suspect that this will tie into the Conspiracy, which is probably somewhat damaged by the actions of our protagonists but definitely not broken.  There were still a lot of goons in that building, Angela Petrelli is still alive and well, and Nikki left Candace alive (if beaten).  There's plenty of opportunity for the remaining Conspiracy members to make a comeback (and plenty of opportunity for some of them to become sympathetic villains).&lt;br /&gt;&lt;br /&gt;I'm sure we'll see Sylar again, despite his limited usefulness as a maniacal supervillain.  I'd like to see Sylar partnered with a mastermind.  Sylar by himself is only scary to the point that he outpowers the heroes around him.  His plot device telekinesis powers are supposed to make him scary, but really just make me feel like the writers are cheating.  He's not a planner or a thinker, he's a predator, and as a story element he'd be more useful as a weapon at the end of the leash of a mastermind that could control him instead of as an independent.  Plus, now that we seem to have a group of heroes together, having a group of ruthless villains willing to have Sylar as one of their own would be a good counterpoint.&lt;br /&gt;&lt;br /&gt;My hope is that the creators will retool some things in the summer break.  Most importantly I hope that they ADD MORE ACTION.  At this point the show is now clearly a superhero soap opera, drawing on a long tradition of superhero soap opera that stretches back through Claremont's X-men to the Lee/Ditko Spider-man and the Lee/Kirby Fantastic Four.  But you need to go all the way with it -- if you're going to do it you need to put in some real fight scenes.  Go hire some folks who worked on Buffy or Xena to help you plot these things out.  Trust me, it'll be worth it.  The next time I see a fight between Peter and Sylar it better be dramatic, damn it.&lt;br /&gt;&lt;br /&gt;Secondly, I hope they have more romance on the show.  For a soap opera, there's been surprisingly little romance.  Since D.L. actually seems to have survived, and Jessica seems to be out of the picture, the Nikki/D.L. relationship can be explored without worrying that its going to turn into a "plot hammer" moment as Jessica tries to kill D.L. and run off.  I don't mind tension in a relationship, but I'd like it to be interesting tension and not just "tension to further the plot" tension.&lt;br /&gt;&lt;br /&gt;In addition, there are other couples on the show that we need to get back to now that the "exploding man" plot is over.  Parkman's wife Janice is still alive, he has a kid on the way, and we don't know if it's his or not.  Bennett's family is still alive, and he needs to make amends for turning his wife's brain into swiss cheese (if he can ever do anything to make amends for that).  And maybe we can get a love interest for Hiro -- the Hiro/Charlie romance was fun and cute, even if it was tragic in the end.  I'd like to see Hiro in a timelost romance.  It would be a good fit for the character and would make for some good drama.&lt;br /&gt;&lt;br /&gt;Finally, I want to see better villains.  Sylar was, on the whole, mostly boring this season.  It's not Zachary Quinto's fault, he was just working with what they gave him for the character and psychos just are hard to keep interesting over the long haul.  Villains with more depth, with more reason to be ruthless killers and thieves than just "he's crazy" would not only make the show more interesting, it would be true to the show's roots in both soap opera and superhero comics.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-7295617323015657482?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/7295617323015657482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=7295617323015657482' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7295617323015657482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7295617323015657482'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/heroes-finale.html' title='Heroes Finale'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-5481989792227912383</id><published>2007-05-25T10:29:00.000-07:00</published><updated>2007-05-25T11:02:53.487-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='superheroes'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='x-men'/><category scheme='http://www.blogger.com/atom/ns#' term='weird stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='toys'/><title type='text'>Marvel Trolls Craze Sweeps the Nation</title><content type='html'>After seeing the success of taking popular Marvel properties and turning them into zombies, Marvel now seems to be ready to take their ever-popular X-Men franchise and turn them into hideous trolls:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.forbiddenplanet.co.uk/index.php?main_page=product_info&amp;products_id=38634"&gt;&lt;img src="http://www.forbiddenplanet.co.uk/images/D7251.jpg" alt="X-Trolls!" width="225" height="225"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think that the artist here really captured the horror of "trollness" in these figures.  Troll-Magneto's wild-eyed stare while baring its fangs is suitably terrifying, while the grimace on Troll-Psylocke's face looks like she's thinking of new horrors to visit upon the world, and Troll-Rogue looks like she's contemplating some tasty-looking baby and wondering how many bites it will take to get the little thing down into her hungry belly.  I think Troll-Colossus looks kind of weak in comparison to the others -- he's less "hideous Troll" than he is "kinda-ugly Goblin", but in context I think that other figures draw the "hideous Troll"-ness out of him...&lt;br /&gt;&lt;br /&gt;What's that?&lt;br /&gt;&lt;br /&gt;Those aren't supposed to be Trolls?&lt;br /&gt;&lt;br /&gt;That's actually a statue of the &lt;a href="http://en.wikipedia.org/wiki/X-Babies"&gt;X-babies?&lt;/a&gt;  Those adorable little knock-offs of the X-men created as a joke by Chris Claremont and Art Adams back in 1986 as a gag that got beat into the ground for a few years after that?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/X-Babies"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/f/f1/Xbabies.png" alt="X-Babies!" width="296" height="246"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Nope.  Sorry.  Don't see it at all.  I'm fairly certain that those Trolls in the top picture are not supposed to be X-babies.  I mean, if they were, they'd kinda look like the X-babies, right?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-5481989792227912383?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/5481989792227912383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=5481989792227912383' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5481989792227912383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/5481989792227912383'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/marvel-trolls-craze-sweeps-nation.html' title='Marvel Trolls Craze Sweeps the Nation'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-494360563025238637</id><published>2007-05-24T10:08:00.000-07:00</published><updated>2007-05-24T10:18:37.892-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='rampant silliness'/><category scheme='http://www.blogger.com/atom/ns#' term='modok'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><title type='text'>This Blog, This Monster</title><content type='html'>Marvel.com has a new blog.&lt;br /&gt;&lt;br /&gt;Marvel has a number of blogs.  Perhaps the most linked-to on the Internets is the one belonging to editor &lt;a href="http://marvel.com/blogs/Tom_Brevoort/"&gt;Tom Brevoort&lt;/a&gt;, but they have others.  So a new blog on Marvel.com is not really a big news story.&lt;br /&gt;&lt;br /&gt;But this blog is special.&lt;br /&gt;&lt;br /&gt;This blog belongs to &lt;a href="http://marvel.com/blogs/I_MODOK/"&gt;MODOK!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marvel.com/blogs/I_MODOK/"&gt;&lt;img alt="MODOK!" width="241" height="366" src="http://www.marvel.com/comics/onsale/covers/0707/SVTU001.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Apparently the programming of the Mental Organism Designed Only for Killing has been altered.  Now he appears to be the Mental Organism Designed Only for Killing And Blogging About Killing.&lt;br /&gt;&lt;br /&gt;MODOKABAK.&lt;br /&gt;&lt;br /&gt;Carry on.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Courtesy of &lt;a href="http://blog.newsarama.com/2007/05/24/marvelcom-launches-a-new-blog/"&gt;Graeme&lt;/a&gt;.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-494360563025238637?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/494360563025238637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=494360563025238637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/494360563025238637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/494360563025238637'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/this-blog-this-monster.html' title='This Blog, This Monster'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2467275826418263749</id><published>2007-05-23T06:19:00.000-07:00</published><updated>2007-05-23T06:35:03.748-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='weird stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Science'/><category scheme='http://www.blogger.com/atom/ns#' term='sharks'/><title type='text'>She Blinded Me With Science</title><content type='html'>So, scientists have determined that a female shark in the Omaha, Nebraska zoo gave &lt;a href="http://www.guardian.co.uk/science/story/0,,2085961,00.html"&gt;birth to a baby shark through parthogenesis&lt;/a&gt;.  Parthogenesis is where an egg develops into a full animal without any male genetic material being added.  As the linked article says, this is the first time that it's been confirmed in cartiliginous fish like sharks, though the article states that it has been observed in amphibians, reptiles and birds, and I have read that it also occurs with some kinds of insects.  This is also the process that the dinosaurs in the movie Jurrasic Park supposedly underwent despite the fact that there were no males on the island.&lt;br /&gt;&lt;br /&gt;This is pretty darn cool if you ask me.  In the end the offspring is like a clone of the mother -- since no additional genetic material is added to the mix, the offspring has to be female and has all of the mother's original genetic material.  Just another reminder that the world is always a bit stranger than you give it credit for.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update:&lt;/b&gt; I found another article at the &lt;a href="http://dsc.discovery.com/news/2007/05/23/virginbirth_ani_02.html?category=animals&amp;guid=20070523090000"&gt;Discovery Channel&lt;/a&gt; website with some more detail.  Apparently the shark was not a full clone of the mother, inheriting only 1/2 of the genetic material from the mother instead of all of it.  Also, the young shark died shortly after birth, apparently from an encounter with a stingray in the tank, so it never got to grow to full size.  Still, an interesting story that adds a bit of weirdness to the day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2467275826418263749?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2467275826418263749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2467275826418263749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2467275826418263749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2467275826418263749'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/she-blinded-me-with-science.html' title='She Blinded Me With Science'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-389685077758869094</id><published>2007-05-22T20:00:00.000-07:00</published><updated>2007-05-22T20:10:32.859-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='webtools'/><category scheme='http://www.blogger.com/atom/ns#' term='utterly brilliant'/><category scheme='http://www.blogger.com/atom/ns#' term='making the internet work again'/><title type='text'>YouTube, but With Less Stupid</title><content type='html'>Earlier this month &lt;a href="www.beaucoupkevin.com"&gt;Kevin Church&lt;/a&gt; posted a &lt;a href="http://www.beaucoupkevin.com/2007/05/how-to-make-youtube-much-more-bearable.html"&gt;link to a Greasemonkey script that removes comments from YouTube&lt;/a&gt; pages.&lt;br /&gt;&lt;br /&gt;I finally installed it.&lt;br /&gt;&lt;br /&gt;YouTube without comments is very, very nice.&lt;br /&gt;&lt;br /&gt;If you have Greasemonkey installed and aren't using this script, try it out.&lt;br /&gt;&lt;br /&gt;If you're using Firefox and don't have Greasemonkey installed, try it out.&lt;br /&gt;&lt;br /&gt;If you're not using Firefox, well, I guess there's not much that can be done for you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-389685077758869094?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/389685077758869094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=389685077758869094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/389685077758869094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/389685077758869094'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/youtube-but-with-less-stupid.html' title='YouTube, but With Less Stupid'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-8314406041672228120</id><published>2007-05-22T05:43:00.000-07:00</published><updated>2007-05-24T19:26:51.966-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='superheroes'/><category scheme='http://www.blogger.com/atom/ns#' term='spider-man'/><category scheme='http://www.blogger.com/atom/ns#' term='Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><title type='text'>Thoughts on Superhero Television</title><content type='html'>As I noted in the comments on slugboy's post below, I didn't get to see all of the Heroes finale last night due to a personal conflict (The Lovely Wife and I were attending our final childbirth class -- apparently we've passed and we'll be allowed to have the kid.  Hooray!).  I'm going to catch the re-run on Sci-Fi Friday night and I'll post something about it after that.  Suffice to say, though, that slugboy and I have fairly different views on whether Heroes is a good series or not and, maybe, what makes good superhero television.  Personally, I'm looking for a good soap opera with some decent fight scenes in my superhero TV.  For me, Buffy the Vampire Slayer was my Platonic Ideal of superhero TV -- overwrought drama, witty banter, and well-choreographed fight scenes.  A close second are the Xena/Hercules franchises, which don't have quite the level of overwrought drama, but make up for it by being campily weird, highly mythic, and having some awesome fight-scene choreography.  Heroes comes in at a tier down from these two for me -- very enjoyable overall, and a great way to spend an hour of TV-time with The Lovely Wife (who I think sometimes enjoys it even more than I do) but the episodes always leave me picking at ways that they could have been better.  In that way it's a lot more like X-Files or Star Trek: Deep Space Nine for me than anything else -- always so close to the target, but not quite there.&lt;br /&gt;&lt;br /&gt;The main way that Heroes lets me down week after week is that the fight scenes are so damn bland and they rely to much on the "cut-away/cut-back" method of not showing the fight scene.  Sure, it saves on the special effects budget, and used sparingly it can be really dramatic, but not if you use it for every single damn fight.  And next season I want to see some more romance, dammit.  You can't do good soap opera if you don't have love triangles and families in tension over their son/daughter dating someone they don't like.  So in short -- more soap opera and better fight scenes would go a long way to improving the show overall.&lt;br /&gt;&lt;br /&gt;However, thinking about the half hour of Heroes that I did get to see last night: I really think that as much as I like the movies, the Spider-man franchise would work much better as a serialized TV show than it does as a movie franchise.  All of the annoyances that I talked about earlier are due to the restricted format of the big-budget action movie.  Move the series to a 24 episode season and all of those soap opera elements can fall out naturally instead of feeling like they were forced in with the plot-shoehorn.  You'd have to work at it to make sure it didn't turn out like Smallville, but Spider-man starts with a natural advantage over Superman in the soap opera department -- he was a soap opera character at his inception.  Forcing Superman into a soap opera role feels wrong because his world is not a soap opera world.  Spider-man's is, and a show that understands that and plays to that strength while throwing in crazy villains for him to fight week after week could be awesome.&lt;br /&gt;&lt;br /&gt;Of course, the SFX could never be as good as the big budget action film FX, and to a large extent Spider-man needs those SFX more than, say, Superman does.  You can fake super-strength pretty easily, and flying is apparently easy to do nowadays even on TV.  But the webslingning that Spidey does in the movies is some fairly complicated CGI, and I'm not sure you could do Spider-man justice without having those large setpiece battles over Manhattan -- he can only fight in so many old warehouses and alleyways.  But if that problem could be overcome, Spidey would be a great candidate to move to the TV.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-8314406041672228120?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/8314406041672228120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=8314406041672228120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8314406041672228120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8314406041672228120'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/thoughts-on-superhero-televeision.html' title='Thoughts on Superhero Television'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2929381437157360659</id><published>2007-05-21T19:04:00.001-07:00</published><updated>2007-05-21T19:12:30.453-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='smeh'/><category scheme='http://www.blogger.com/atom/ns#' term='Heroes'/><title type='text'>Smeh</title><content type='html'>Well, Heroes is over.&lt;br /&gt;&lt;br /&gt;Maybe next season, something will happen.&lt;br /&gt;&lt;br /&gt;I read Runaways for the first time tonight. I would like to see something that moves at a pace more like that. I would like to see something thought through, rather than just have things happen because it's that point in the season, and for people to do things because it's in their character to do things, not because the plot suddenly needs something to happen.   I'd like somebody other than Ando and Hiro to be funny, fer cryin' out loud.&lt;br /&gt;&lt;br /&gt;Not that anybody's reading this blog yet, but I suppose I shouldn't get into specifics until the west coast has seen the thing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2929381437157360659?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2929381437157360659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2929381437157360659' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2929381437157360659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2929381437157360659'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/smeh.html' title='Smeh'/><author><name>originalslugboy</name><uri>http://www.blogger.com/profile/09182150967822481292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='26' src='http://i166.photobucket.com/albums/u101/originalslugboy/ValentineKermie001.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-4062431757522586795</id><published>2007-05-19T17:10:00.000-07:00</published><updated>2007-05-19T20:27:45.857-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spider-man'/><category scheme='http://www.blogger.com/atom/ns#' term='not reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><title type='text'>Does Whatever A Spider Can ...</title><content type='html'>The Lovely Wife and I finally went to see Spider-man 3 this afternoon.  We had intended to see it opening weekend, but illness intervened.  Then last weekend was, of course, Mother's Day -- not a Spider-man movie weekend.  All in all, it was a fun movie, and better than I had expected given the level of 'meh' towards the movie that has been floating around the Internets since its release.  Discussion and spoilers below the fold...&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2007/05/does-whatever-spider-can.html"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The movie is really plot-heavy -- three villains, two "love interests" (and two "love triangles" to go along with them), three fairly massive setpiece battles -- there's a lot of stuff going on in this movie and it pretty much doesn't slow down from the beginning of the movie to the end.  There are a few quiet moments such as Peter and Mary Jane in the trees watching a meteor shower, or Mary Jane and Harry Osborne cooking, but even the quiet moments are plot-advancement moments -- the movie doesn't really slow down enough to do many pure character building moments.&lt;br /&gt;&lt;br /&gt;This is probably the movie's biggest flaw -- it's pretty clear that there's an underlying soap opera story that Raimi wants to tell about Peter and Mary Jane set against the backdrop of Peter's larger responsibilities as Spider-man -- a classic setup right from the source material.  But because of the scale of the movie, the soap opera moments get rushed along a bit too quickly.  We get the big moments of their relationship struggles, but not the subtle ones.  The relationship has to be drawn large and broad to quickly telegraph the problems to the audience to get onto the action, which makes the relationship seem more shallow than it should - almost a caricature of a relationship.  It feels like if it had been given some more depth, the relationship failure could have been more natural, rather than the sudden shift that Raimi had to give it to make the movie flow.&lt;br /&gt;&lt;br /&gt;Additionally, Raimi clearly wanted to wrap up the Spider-man/Green Goblin story that he's been working on since the first movie.  This part felt rushed too -- Harry moving from angry man on a vengeance kick to subtle manipulator wanting to undermine Peter's happiness to ally all felt too chaotic.  I can tell that Raimi wanted a big setpiece battle between the new Goblin and Spider-man, and I suspect that he wanted to get Harry and Peter back to being "friends" so that Harry could betray him.  And, I suppose that Raimi also wanted a big battle at the front of the movie to get the action rolling.  But it still felt off to me -- like Harry should have gone for the subtle manipulator angle first, then moved onto the angry vengeance kick afterward.&lt;br /&gt;&lt;br /&gt;Speaking of Harry, there is one element of the movie that I just didn't understand -- why did Mary Jane go along with Harry's plan to torment Peter?  This is never addressed in the movie.  Harry threatened her, but why not tell Peter that Harry threatened her?  Even if she felt that she had to put on a show to keep Harry off her back, why not let Peter in on it after the fact?&lt;br /&gt;&lt;br /&gt;Okay, so if I have so many complaints why did I like it?  The above complaints are fairly minor actually.  I mean, we're not talking about an indie film or a romantic comedy, we're talking about a summer big-budget popcorn movie.  Expecting a big-budget popcorn movie to spend time on building relationships is a big thing to ask, so while I would have liked to have seen more of it, I'm not surprised that it isn't there.&lt;br /&gt;&lt;br /&gt;So what did I like about the movie?  First of all, I was surprised by how much I liked the Eddie Brock plotline, and I mean all of it.  I have to provide the caveat that I. Can't. Stand. Venom.  I like the concept well enough, and I think that the character has a lot of potential, but it is rarely realized in the comics, and Venom is a character that is incredibly easy to write lazily.  And so he's been written INCREDIBLY lazily over the years.&lt;br /&gt;&lt;br /&gt;But Raimi really makes me like his version of Venom.  First of all, the decision to cast Topher Grace as Brock was outstanding -- Grace played the character with the right mix of obnoxious slime and blind obsession to make Brock both understandable and unlikable -- a tough mix to pull off.  You don't really sympathize with Brock at all, but you can understand why he blames Parker for his own failings.&lt;br /&gt;&lt;br /&gt;And that's another part that Raimi hit note perfect -- Brock blames PARKER for his own failings.  Brock isn't out for revenge on Spider-man -- he hates Parker.  The fact that Parker is Spider-man just makes it harder for Brock to get his revenge.  What's more, Brock hates Parker not for something Parker did, but for something that Brock did to himself.&lt;br /&gt;&lt;br /&gt;On top of that, Brock is not only slimy but obsessive.  And not just about his revenge on Peter.  He talks about he and Gwen "dating" and acts like she's his girlfriend even though Gwen clearly says that they only had coffee once.  He obsesses about getting the staff photographer job enough to fake a picture.  And, since Dr. Connors points out that the symbiote enhances the personality of the host, once Brock becomes Venom his obsession with Parker and revenge is equally enhanced.  (Leaving one to wonder why his obsession with Gwen didn't also get enhanced -- probably because two damsels in distress would have been too much, even for this movie).&lt;br /&gt;&lt;br /&gt;The design for Venom was probably as good as one could do with the character, I guess.  I liked the vampire fangs on Brock more than the CGI Venom, but that may be a gut reaction owing more to my visceral dislike of Venom than anything else.  Venom as monster works for me -- as long as no one wants to make a movie where Venom is the hero, I'll probably be okay with it.&lt;br /&gt;&lt;br /&gt;Besides the surprise of Eddie Brock, I quite liked the Sandman as a character too, though there wasn't as much there as I would have liked.  Thomas Hayden Church did a good job with what he had, and he looked remarkably like the character from the comic books.  The CGI for the Sandman was really impressive as well, not just in detail but in choreography.  The image of Sandman pulling himself up out of the particle accelerator and the giant sand creature at the construction site -- both were very well done and fun to watch.  Much better than the Venom CGI, which was mostly 'meh', though the scene at the end with the symbiote in the cage was nicely done.&lt;br /&gt;&lt;br /&gt;My one plot complaint is related to Sandman and an old one -- the obsessive need to tie villains to the hero's origin.  Was it really necessary to make Flint Marko the "real killer" of Uncle Ben?  I know that Raimi was looking for something to push Peter into wearing the symbiote despite the dangers, and wanted a baser emotion to latch onto, but couldn't he have gone for something other than revenge?  Maybe jealousy?  Peter deciding to wear the black costume because of Harry's mind games with MJ maybe?  I mean, it worked in the movie, but it's a trope that really gets tiresome in superhero movies.&lt;br /&gt;&lt;br /&gt;And finally, I liked the intro of Gwen Stacey into the movie world even if she was hardly in the movie except as an object of jealousy for Mary Jane.  Bryce Dallas Howard does a decent job with what she was given, though unfortunately she wasn't really given all that much in this movie.  I'm sure that since there is apparently going to be a Spider-man 4, Gwen will show up again.  Interestingly, Mary Jane and Gwen seem to have reversed roles in the movies from their roles in the comics -- in the films, Mary Jane is the girl-next-door and Gwen is apparently a successful model, while in the comics Gwen was the girl-next-door and Mary Jane is the model.  I'm not sure that it means anything, but it's interesting.&lt;br /&gt;&lt;br /&gt;Overall I liked the movie quite a lot.  It's not the best of the series (number 2 gets that honor from me), but it was definitely worth my six bucks.  Plus, the previews in front of the movie were awesome -- the new Harry Potter movie looks like it will be intense.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-4062431757522586795?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/4062431757522586795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=4062431757522586795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4062431757522586795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4062431757522586795'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/does-whatever-spider-can.html' title='Does Whatever A Spider Can ...'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-7457394103746422714</id><published>2007-05-18T20:16:00.001-07:00</published><updated>2007-05-18T20:22:14.269-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tasty chai latte'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic design'/><category scheme='http://www.blogger.com/atom/ns#' term='cliche'/><title type='text'>Logo!</title><content type='html'>Totally created this logo while sitting in a coffee shop. And now I'm blogging about it!&lt;br /&gt;&lt;br /&gt;I'm officially a cliche! Huzzah!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-7457394103746422714?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/7457394103746422714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=7457394103746422714' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7457394103746422714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7457394103746422714'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/logo.html' title='Logo!'/><author><name>originalslugboy</name><uri>http://www.blogger.com/profile/09182150967822481292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='26' src='http://i166.photobucket.com/albums/u101/originalslugboy/ValentineKermie001.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-969453285988298310</id><published>2007-05-18T09:31:00.000-07:00</published><updated>2007-05-19T17:55:10.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lloyd alexander'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><title type='text'>Lloyd Alexander, Rest in Peace</title><content type='html'>Lunchtime blogging can be depressing.  The Beat is reporting that Lloyd Alexander &lt;a href="http://pwbeat.publishersweekly.com/blog/2007/05/18/rip-lloyd-alexander/"&gt;has died&lt;/a&gt; (newspaper link &lt;a href="http://www.gainesville.com/apps/pbcs.dll/article?AID=/20070518/APE/705181292"&gt;here&lt;/a&gt;).  He was 83 years old.&lt;br /&gt;&lt;br /&gt;&lt;span class="shortpost"&gt;&lt;a href="http://piratedaycare.blogspot.com/2007/05/lloyd-alexander-rest-in-peace.html"&gt;Read More&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Alexander wrote two series that I still adore to this day - the Prydain Chronicles (starting with "The Black Cauldron") and the Westmark series (starting with "Westmark").  He wrote many, many other books, but I'll always remember both of these series.  The Prydain Chronicles in particular colored my early fantasy expectations as much as Tolkein, LeGuin and Howard all did.&lt;br /&gt;&lt;br /&gt;He still has one book that will be released in August, one inspired by Middle Eastern folk tales according to the story at the Gainesville Sun linked to above -- "The Golden Dream of Carlo Chuchio".  I will have to look for it this summer.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-969453285988298310?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/969453285988298310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=969453285988298310' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/969453285988298310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/969453285988298310'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/lloyd-alexander-rest-in-peace.html' title='Lloyd Alexander, Rest in Peace'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-964448070945039055</id><published>2007-05-18T05:39:00.000-07:00</published><updated>2007-05-18T13:31:15.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='rambling thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><title type='text'>Humor in Comics</title><content type='html'>There's a new installment of &lt;a href="http://goodcomics.comicbookresources.com/2007/05/17/comic-book-urban-legends-revealed-103/"&gt;Comic Book Urban Legends Revealed&lt;/a&gt; over at &lt;a href="http://goodcomics.comicbookresources.com/"&gt;Comics Should Be Good&lt;/a&gt;.  I love this feature, even when the things that Cronin posts aren't really urban legends but more "industry trivia".  This one has a real urban legend though -- despite what I've heard around the Internets, Orson Welles was never making a Batman movie.&lt;br /&gt;&lt;br /&gt;Anyway, go read them for yourselves.  I want to blather specifically about a quote from Beau Smith in the second article:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;I got a letter from DC telling me that Dan [Didio] figured that without the show being on TV and such that there wasn’t in their best interest to do the book now. I was disappointed and disagreed. Marketing and business 101 in the comic book direct market will tell you that there IS an audience for Wonder Woman and Xena going toe to toe. TV show or not. &lt;b&gt;I was also told by one of the editors that Dan [Didio] wasn’t a fan of humor with their icon heroes. Wonder Woman being one of em’.&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;(Emphasis mine).  First the caveats -- this is a quote from a second hand source (Smith) who heard it from "one of the editors" at DC.  It's possible that either the editor or Smith didn't understand Didio's actual objection, or that Didio didn't actually have such an objection at all and the editor was misreading a situation.&lt;br /&gt;&lt;br /&gt;With those caveats in mind, I'm going to make the assumption that this statement is basically true based on the evidence.  Discounting &lt;i&gt;All*Star Batman And Robin&lt;/i&gt; (which I contend is &lt;i&gt;unintentionally&lt;/i&gt; funny and that Miller is trying to write it straight), there really isn't that much humor in the DC universe these days, at least in the core titles.  Everything gets taken so seriously, or at least as seriously as you can take a bunch of people running around with their underwear on the outside of their bodies.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/01/JL1987.jpg/150px-JL1987.jpg" align="right"&gt;&lt;br /&gt;There's also the fact that the characters who have been abused the most by the current editorial regime are the ones from the &lt;a href="http://en.wikipedia.org/wiki/Justice_League#Justice_League_International"&gt;80's Justice League series by Keith Giffen and J.M. Demattias&lt;/a&gt;, whose primary characteristics were a lack of the "big guns" of the DC universe (due to editorial constraints) and TV comedy-style scripting that mixed intentional humor in with the typical superhero drama.  In the minds of at least some fans, that era of Justice League is remembered as the "silly League", even though objectively it's much less silly than, say, Gardner Fox's Justice League of the 60's.&lt;br /&gt;&lt;br /&gt;If Didio does have a dislike of superhero humor, one could see why he might want to use those characters as a way of drawing a line in the sand and saying "no more funny stuff".  For the fans who have been around long enough (DC's target demographic these days), those actions were a very clear indicator of what was to come.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dccomics.com/comics/?cm=7145"&gt;&lt;img alt="A 'Fun' Book?" src="http://www.dccomics.com/media/covers/7145_180x270.jpg" align="left"&gt;&lt;/a&gt;&lt;br /&gt;Apparently &lt;a href="http://blog.newsarama.com/2007/05/14/waid-daddy-takes-the-t-bird-away/"&gt;fun&lt;/a&gt; books suffer a sales hit.  I'm actually not surprised by this in the least -- I've been around enough comic book stores to know where the general tastes of the comic buying public lie.  Of course, &lt;a href="http://pwbeat.publishersweekly.com/blog/2007/04/26/dc-comics-month-to-month-sales-march-2007/"&gt;looking at the sales&lt;/a&gt; of DC comics in the year after the end of Infinite Crisis shows they aren't doing all that well saleswise, even catering to the "I don't like fun in my comics" crowd.&lt;br /&gt;&lt;br /&gt;This is not, by the way, an argument that catering to that crowd has hurt their sales.  I think that is true for the long term, but the short-term horserace numbers between Marvel and DC don't support that at all, given that Marvel also seems to be attempting to get the "I don't like fun in my comics" readership.  DC's problems seem to be more scheduling related -- while 52 consistently placed in the charts last year, other books that should be cornerstone books like Batman, Superman and Wonder Woman slipped off the radar due to creative team juggling and the inability of the assigned creative teams to stick to a monthly schedule.  Marvel doesn't do too much better with this scheduling stuff either -- look at the publishing schedule of Iron Man, for example, but they at least had a mega-crossover pushing things along through last year.  DC had 52 which explicitly DID NOT crossover with any of the other books in their line, and so none of their "core" could get a boost from folks following their big event.&lt;br /&gt;&lt;br /&gt;What does this mean for the long run?  I suspect more of the same.  If in the current market "fun" doesn't sell, and if there's no push to expand the market beyond the current fanbase, then the publishers will continue to "give the market what it wants".  Those who like these types of things will keep buying them; those who don't like them will either stop buying them or (more likely) keep buying them and bitch about it.  But there will be a stream of folks who just stop buying -- not in an ostentatious "I'm never buying a DC comic again" sort of way, but just drift away and find somewhere else to spend their time and money.  Which is the best thing you can do, really, if you don't find what the "market" is giving you to be entertaining anymore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-964448070945039055?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/964448070945039055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=964448070945039055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/964448070945039055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/964448070945039055'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/humor-in-comics.html' title='Humor in Comics'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-8132967864608440768</id><published>2007-05-17T17:53:00.000-07:00</published><updated>2007-05-17T18:47:51.490-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='players are funny'/><title type='text'>Players Always Surprise You</title><content type='html'>Sigh.&lt;br /&gt;&lt;br /&gt;No matter how well you think you know your group, they always manage to surprise you.&lt;br /&gt;&lt;br /&gt;Last night, in only the second session of what I thought would be a four-session adventure, my players short-circuited the entire plot and brought the adventure to its conclusion about two sessions earlier than I expected.&lt;br /&gt;&lt;br /&gt;Maybe they're just too suspicious -- no matter how much I tried to make the wizard living in the tower at the center of the village seem like an innocuous, absent-minded, "Dumbledore"-type, they still (correctly) suspected that he was the actual bad guy.  They picked up the clues about the threat to the village much quicker that I thought, solving that mystery in only one encounter.&lt;br /&gt;&lt;br /&gt;Kudos to my players, though, they did it fair and square.  I underestimated their cynicism a bit, I think.  Additionally, I think I haven't had enough genuinely "helpful" NPCs around -- they were looking for the kindly wizard to stab them in the back I think partly because there just haven't been that many "kindly" folks around in the campaign.  On top of that, I think I tipped my hand a bit early with the NPC spy that was tagging along with the group, but given how their proposed actions I'm not sure I could have done it any other way.&lt;br /&gt;&lt;br /&gt;We're going to be doing a short dungeon crawl next, followed (hopefully) by a larger running campaign adventure.  I need to meditate about the lessons of last night's game to make sure that the upcoming campaign adventure is as entertaining as it can be.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-8132967864608440768?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/8132967864608440768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=8132967864608440768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8132967864608440768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/8132967864608440768'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/players-always-surprise-you.html' title='Players Always Surprise You'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-6293905351780097635</id><published>2007-05-17T09:44:00.000-07:00</published><updated>2007-05-17T10:04:52.577-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sean mckeever'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='teen titans'/><title type='text'>New Writer on Titans</title><content type='html'>Newsarama has an interview posted with the new writer for Teen Titans, taking over with issue #50:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forum.newsarama.com/showthread.php?t=112693"&gt;Sean McKeever&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;McKeever was already announced as the new writer on Birds of Prey when Gail Simone moves over to Wonder Woman.&lt;br /&gt;&lt;br /&gt;Now, I'm not currently reading Titans in its monthly issue form.  I HAD been picking up the trade paperbacks, but after the "Infinite Crisis" crossover paperback, I've been leery about picking up any of the new ones.  I've read some of the individual issues sporadically at Borders in the post-"One Year Later" jump and, while there are some things that I like about them (Miss Martian in particular, though also Kid Devil), it hasn't been enough for me to think about jumping back onto Titans.  The whole "death of Superboy" thing just sits like a pall over the whole book for me.&lt;br /&gt;&lt;br /&gt;But McKeever -- he does do the teenage drama well from what I've seen.  On the good side, he expressly likes the characters of Miss Martian and Kid Devil and wants to explore them more (wanting to explore more about Ravager is more neutral than good to me -- I just haven't been that interested in Rose since the arc where she became a psychotic nut under her father's tutelage).  On the bad side, McKeever says he "really likes" the Titans Tomorrow story, a story that I thought was fairly derivative overall and just not that compelling.  Revisiting that particular story arc doesn't thrill me in the least.&lt;br /&gt;&lt;br /&gt;There are only some indications of what the "full roster" of the Titans will look like in the interview -- McKeever commits to Kid Devil, Miss Martian, Ravager, Wonder Girl, and Supergirl explicitly.  There's an implicit assumption that Robin will also be on the team, and McKeever's careful choice of words indicates that Blue Beetle will not be on the team.  I like this -- it's good to see the focus move off of the Wolfman/Perez roster of Titans and onto a new generation of teen heroes.  I'm also already pre-disposed to like almost all of those characters (but can Robin please get a decent costume back?  That red-and-black number just screams "target practice" to me).&lt;br /&gt;&lt;br /&gt;Overall, I think I'll take a wait-and-see approach to the book.  I could see it getting onto my monthly pull list.  I could also see myself continuing to mostly ignore the book.  I've been impressed by McKeever's work in the past, and I'm already planning on getting McKeever's Birds of Prey.  Despite not really having the money to expand my pull list right now, I actually hope that the book is so good that I can't help but put it on my list.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-6293905351780097635?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/6293905351780097635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=6293905351780097635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6293905351780097635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6293905351780097635'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/new-writer-on-titans.html' title='New Writer on Titans'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-9066920446976964434</id><published>2007-05-16T06:09:00.000-07:00</published><updated>2007-05-16T06:11:52.071-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='site update'/><category scheme='http://www.blogger.com/atom/ns#' term='blogroll'/><category scheme='http://www.blogger.com/atom/ns#' term='meta'/><title type='text'>Site Update</title><content type='html'>I've finally added some links over in the blogroll to various blogs that I find interesting (I'm sure that slugboy will come along and add some of his own eventually).  The folks over there always have insightful comments on comics and pop culture in general.  While I don't always agree with everything you might find posted on those sites they all always give you something to think or laugh about.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-9066920446976964434?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/9066920446976964434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=9066920446976964434' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/9066920446976964434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/9066920446976964434'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/site-update.html' title='Site Update'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-4074200987143384157</id><published>2007-05-15T19:25:00.000-07:00</published><updated>2007-05-15T19:27:31.813-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rampant silliness'/><category scheme='http://www.blogger.com/atom/ns#' term='utterly brilliant'/><category scheme='http://www.blogger.com/atom/ns#' term='online toys'/><title type='text'>Magic 8 Ball</title><content type='html'>Apropos of nothing in particular...&lt;br /&gt;&lt;br /&gt;Did you know that there's an online &lt;a href="http://web.ics.purdue.edu/~ssanty/cgi-bin/eightball.cgi"&gt;magic eight ball&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;I wasn't so sure that I should devote a whole post to this, but I asked the magic eight ball and it said "Absolutely!", so I felt compelled to follow through with it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-4074200987143384157?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/4074200987143384157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=4074200987143384157' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4074200987143384157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/4074200987143384157'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/magic-8-ball.html' title='Magic 8 Ball'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-3255918016707385579</id><published>2007-05-15T07:23:00.000-07:00</published><updated>2007-05-15T07:24:58.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sarcasm'/><category scheme='http://www.blogger.com/atom/ns#' term='qotd'/><category scheme='http://www.blogger.com/atom/ns#' term='depressing comics'/><title type='text'>Quote of the Day</title><content type='html'>From office-mate Tim:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Let me go cheer myself up by reading some Funky Winkerbean.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Tim has been having a bad week, to say the least.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-3255918016707385579?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/3255918016707385579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=3255918016707385579' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3255918016707385579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3255918016707385579'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/quote-of-day.html' title='Quote of the Day'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-2412222509277307183</id><published>2007-05-14T05:07:00.000-07:00</published><updated>2007-05-14T05:42:37.745-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='d20'/><category scheme='http://www.blogger.com/atom/ns#' term='fourth edition'/><title type='text'>Thoughts on a D&amp;D Fourth Edition</title><content type='html'>Regarding the posts for the last few days, Paul commented via e-mail:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Any talk at all of new edition of D&amp;D is bad, considering I just bought 3.5 sourcebooks after four years.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Ah, fourth edition D&amp;D -- that elusive beast that has been both desired and dreaded by D&amp;D fans since, well, since the release of third edition, actually.  I think the first messageboard thread about fourth edition that I noticed came up around a year after third edition came out.  The release of the revised (or 3.5) edition quieted down the edition upgrade conversation -- for about a year.  It's now reached the point where EVERYTHING is a possible indication of an impending 4th edition.&lt;br /&gt;&lt;br /&gt;For the record, I don't think a 4th edition is coming any time soon.  And by soon I mean "before 2009".  At this year's D&amp;D Experience there was no announcement of a fourth edition, and indeed people were outright told that there was no 4th edition coming in the forseeable future (which I take as corporate-speak for "not this year").  If a 4th edition is coming down the pike, I imagine the earliest it would get announced is at the next D&amp;D Experience -- next January or February.  And they'll want to have a year to hype it up, because that year of hype worked amazingly well for the third edition release.  So the earliest I think 4th edition gets released is 2009.&lt;br /&gt;&lt;br /&gt;But I'm going to go out on a limb and say that even 2009 is too soon.  Wizards has a lot invested in this edition -- the miniatures aspects especially seem to turn a tidy profit for them.  And Wizards is just now figuring out new ways to exploit some areas that both they have shied away from in the past.  Wizards got into the minis business hard, they've branched into things like the Dungeon Tiles sets to support those minis, and they've once again started releasing adventures.  All of these are indications to me that Wizards is trying to keep the game profitable and push the release of a new edition off for a few years.  I suspect that we might even actually end up with another "revised" edition (v 3.75?) instead of a full-blown 4th edition, but that might not be economically feasible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-2412222509277307183?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/2412222509277307183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=2412222509277307183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2412222509277307183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/2412222509277307183'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/thoughts-on-d-fourth-edition.html' title='Thoughts on a D&amp;D Fourth Edition'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-1342678692466518563</id><published>2007-05-12T06:17:00.000-07:00</published><updated>2007-05-12T07:08:16.369-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='d20'/><title type='text'>More Star Wars Saga Edition Thoughts</title><content type='html'>Following up on my post from &lt;a href="http://piratedaycare.blogspot.com/2007/05/star-wars-saga-edition.html"&gt;yesterday&lt;/a&gt;, while I don't think everything in the Saga Edition previews would be suitable for use in D&amp;D, there are some mechanics that look really, really good and, with some adaptation, could be very suitable for a D&amp;D game.&lt;br /&gt;&lt;br /&gt;The biggest change is the removal of saving throws and replacing them with &lt;a href="http://www.wizards.com/default.asp?x=starwars/article/SagaPreview4"&gt;defenses&lt;/a&gt;.  At base, I like this a lot.  This is a great idea.  Saving throws are a throwback to the wargames that D&amp;D grew from, and given the current incarnation of the game they no longer make as much sense as a mechanic as they did back in the day.&lt;br /&gt;&lt;br /&gt;At their core, saving throws are a kind of "skill check".  In older editions of the game they were very specialized and they represented how well your character could resist particular types of magic, or could jump out of the way of particular types of magical effects.  They were divided by magic types (and which saving throws were in the game depended on whether you were playing D&amp;D or AD&amp;D), representing the ability to dodge "Dragon Breath" or resist magic from "Rods, Staffs and Wands" or resist Poison attacks.&lt;br /&gt;&lt;br /&gt;When 3rd edition came along, these were simplified down to their core, abstract principles -- how well you could dodge out of the way (Reflex), how well you could physically withstand the effect (Fortitude) and how well you could mentally resist an effect (Willpower).  While this simplification seemed like a radical shift, it actually just abstracted the old system down to something similar, but that scaled more easily to more situations.&lt;br /&gt;&lt;br /&gt;The 3rd edition system introduced a new problem (or, conversely, made apparent a problem that was already there) -- if your Reflex save represents your ability to get out of the way of a damaging effect before it hits you, how is it any different from your Armor Class, which represents your ability to dodge an attack to keep it from hitting you?  Plus, 3rd edition also has true skill checks -- the question of when to use a Balance check versus a Reflex save is a real issue that, while discussed in some depth in the 3.5 edition Player's Handbook, is kind of obnoxious.  If you have a high Balance or Tumble skill and you're actively trying to duck out of the way of something, why can't you make the skill check instead of the Reflex save, and why would you need some kind of feat to make it work?  There's a game balance issue involved, of course, but the real problem comes from the fact that there are two different stats in the game that are attempting to describe the same thing.&lt;br /&gt;&lt;br /&gt;Likewise, having a blurred distinction between Reflex Saves and Armor Class defense makes the action in combat stranger than it needs to be.  Specifically, one-on-one effects are usually performed with a "to hit" roll -- the fighter taking a swing at an opponent, the wizard firing a ray at an enemy, etc. -- the attacker makes the roll against a set defense.  Area effects, however, are performed with a "Reflex save" roll -- the &lt;i&gt;defender&lt;/i&gt; makes a roll to avoid getting whacked by the effect.  Though the actions being simulated are symmetric, the mechanics are completely opposite.  Why not just have the wizard making the area attack make a "to hit" roll against the defenses of the folks within the area being targeted?&lt;br /&gt;&lt;br /&gt;And that seems to be exactly what the folks writing the Star Wars Saga Edition asked themselves.  By turning the three saving throws into Defenses and merging Armor Class (or in the case of Star Wars "Defense") and Reflex together into a Reflex Defense, they seem to have taken a big step to fixing this problem, and to making every combatant an active participant in combat whether they are making one-on-one attacks or throwing around fireballs.&lt;br /&gt;&lt;br /&gt;This setup isn't perfect for D&amp;D, though.  Firstly, this method de-emphasizes armor immensely -- after a certain level your Reflex bonus from your class levels is going to dwarf any armor bonus you might get from equipment.  For Star Wars this is fine -- almost no one in the setting wears armor and the Talents provided for wearing armor give enough of a reason for continuing to wear armor while not giving the armor wearers too much of an advantage.  In "standard" D&amp;D, armor needs to be much more important.  Fighters should be the best class for combat, and that means having the best physical Defense (be that Armor Class or Reflex Defense) as well as the most hit points and best combat abilities.  This needs to be taken into account if a system like this is put into D&amp;D (though this would make a great variant for a Conan-style D&amp;D game).&lt;br /&gt;&lt;br /&gt;A second consideration is that the Star Wars method of improving defenses isn't a D&amp;D-ish way of improving defenses.  The Star Wars game proposes a simple +1 per character level bonus to all defenses across the board, with an additional +2 bonus based on which character class you have.  This is a great, simple idea that works for Star Wars, but it dilutes the differences among classes.  Additionally, this makes defense scale INCREDIBLY quickly -- a 10th level character would have over 20 for all of his defenses.  This just doesn't feel right for D&amp;D -- classes in D&amp;D should have different feels.  A more granular approach to defense improvement seems to me like it would be needed to keep D&amp;D feeling like D&amp;D instead of like an action movie.  A fix might be to use +1/2 level for a primary defense and a +1/3 level for the secondary defenses of the class.  This would keep defenses lower in general, which given a good mechanic for armor would keep the feel of D&amp;D while simplifying the defense mechanics, though of course I haven't tried anything like this in play yet, so I'm not sure how well it would actually work in practice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-1342678692466518563?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/1342678692466518563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=1342678692466518563' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1342678692466518563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/1342678692466518563'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/more-star-wars-saga-edition-thoughts.html' title='More Star Wars Saga Edition Thoughts'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-6571030119200045400</id><published>2007-05-11T07:15:00.000-07:00</published><updated>2007-05-11T07:27:32.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='d20'/><title type='text'>Star Wars Saga Edition</title><content type='html'>There's a new &lt;a href="http://www.wizards.com/default.asp?x=starwars/article/SagaPreview6"&gt;preview&lt;/a&gt; for the upcoming Star Wars Saga Edition RPG up at Wizards of the Coast's website.  This one's all about the rules changes to make droids viable player characters in this edition.&lt;br /&gt;&lt;br /&gt;I think this is a good approach -- making droid a "race" in the game rather than coming up with a bunch of exceptions to the standard rules to make droids usable as PCs.  The description given at the website seems to be a combination of the warforged character traits (from the D&amp;D Eberron setting) mixed with some new rules specifically for the Star Wars setting (such as Ion weapons, the ability to reallocate their skill training, their "rest" requirements).  I especially like that droids get to use Force Points.  Since Force Points are an abstract "Drama Point" mechanic in the game, not allowing droids access to these points limits their capabilities as a PC.  Plus, it makes little sense -- R2 was one of the luckiest characters in the whole movie series.  Without having access to the Force Points mechanic, someone playing an R2-like droid character couldn't hope to even come close to replicating the little guy's performance.&lt;br /&gt;&lt;br /&gt;I wish that droids could be Jedi, though.  I know that's a limitation of the Star Wars universe (after all, they're not alive, so they can't have any "midichlorians" running through their system), but still.  The image of a golden protocol droid in Jedi robes completely amuses me for some reason.&lt;br /&gt;&lt;br /&gt;A number of folks have been looking at these previews as indications of what may be coming up for a new "Fourth Edition" of Dungeons and Dragons.  I'm not so convinced.  I think some of these rules changes may make it in, but a lot of these changes are just to make the d20 system feel more like Star Wars.  It seems like now, 5 years after this whole "d20 Star Wars" experiment got started, Wizards is finally making the system fit the setting.  That's a good thing in my mind, but there's no indication that what works to make d20 more "Star Wars"-like would also work to make d20 more "Dungeons and Dragons"-like.  Time will tell, I suppose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-6571030119200045400?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/6571030119200045400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=6571030119200045400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6571030119200045400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6571030119200045400'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/star-wars-saga-edition.html' title='Star Wars Saga Edition'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-7628961829858600452</id><published>2007-05-08T05:35:00.000-07:00</published><updated>2007-05-08T06:01:59.104-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modok'/><category scheme='http://www.blogger.com/atom/ns#' term='utterly brilliant'/><category scheme='http://www.blogger.com/atom/ns#' term='fred van lente'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><title type='text'>What would I do if other folks didn't read Previews for me?</title><content type='html'>Marvel has a new book coming out.&lt;br /&gt;&lt;br /&gt;It is being written by Fred Van Lente, writer of Action Philosophers and Marvel Adventures Spider-man.&lt;br /&gt;&lt;br /&gt;Now, a book by Fred Van Lente automatically gets my ears perked up.  It's like hearing that there's a new book coming out by Jeff Parker, or Gail Simone, or Sean McKeever.  I start to wonder if I have room on my monthly docket to pick up the book, or if it has a high likelihood of getting collected so that I can just wait for the trade.&lt;br /&gt;&lt;br /&gt;But for this book there will be no waiting for the trade.&lt;br /&gt;&lt;br /&gt;For this book contains MODOK:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.marvel.com/catalog/?book_id=7009"&gt;&lt;img alt="MODOK!" width="241" height="366" src="http://www.marvel.com/comics/onsale/covers/0707/SVTU001.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A supervillian heist book starring MODOK?  SOLD!  This could be as much fun as Simone's "Villain's United" and "Secret Six" books.  Possibly moreso, because while she did have Catman and Deadshot to play around with, she didn't have MODOK!&lt;br /&gt;&lt;br /&gt;Now I just need to find someone who will buy my plasma to get the extra money...&lt;br /&gt;&lt;br /&gt;(via &lt;a href="http://www.the-isb.com/?p=13"&gt;Chris's&lt;/a&gt; look at the Previews catalog.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-7628961829858600452?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/7628961829858600452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=7628961829858600452' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7628961829858600452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/7628961829858600452'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/what-would-i-do-if-other-folks-didnt.html' title='What would I do if other folks didn&apos;t read Previews for me?'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-3805118214174625822</id><published>2007-05-07T08:32:00.000-07:00</published><updated>2007-05-07T19:06:48.489-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dan didio'/><category scheme='http://www.blogger.com/atom/ns#' term='blatant idiocy'/><category scheme='http://www.blogger.com/atom/ns#' term='dc comics'/><category scheme='http://www.blogger.com/atom/ns#' term='things that cheese me off'/><title type='text'>Things that cheese me off (part the first)</title><content type='html'>&lt;b&gt;Final Edit: (Hopefully)&lt;/b&gt; &lt;i&gt; &lt;a href="http://blog.newsarama.com/2007/05/07/waid-id-do-it-again-if-i-could/#comment-110347"&gt;Mark Waid confirms&lt;/a&gt; "foot-in-mouth" on his part.  He says it was a "botched joke", so there you go.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Another Edit:&lt;/b&gt; &lt;i&gt;Graeme McMillan &lt;a href="http://blog.newsarama.com/2007/05/07/waid-id-do-it-again-if-i-could/#comment-110340"&gt;confirms&lt;/a&gt; that the original CBR story was edited to fix some misquotes and that the blog entry was likewise altered.  The commenter "Matter Eater-Blog" also confirms that the quote was as I have it below, so this post stands.  Again, I don't know if the interviewer misquoted Waid or if Waid asked for his comment to be taken off the record -- and I don't care.  Regardless of why a posted story is changed there should at a minimum be an indication that the story has been edited if it is altered after publication.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edit:&lt;/b&gt; &lt;i&gt;Okay, now the quote is gone from the blog and from the linked interview.  I cut and pasted this directly from the Blog@Newsarama post after confirming that it was in the original interview, and now it's gone.  There's no indication that either post has been edited after the fact, but the quote is gone.  I know that I cut and pasted it directly from the interview here, but apparently it's fallen into the Internet black hole.  This is another thing that cheeses me off - folks who edit stories after they're posted without indicating that they've changed it.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The new quote reads:&lt;/i&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Ralph's resolution was my favorite thing in "52." The scene with the "ghost detectives" was what we were always building to with Ralph. Based on his history, his personality and his character, there were only two possible payoffs for Ralph: he could have lived, but been miserable without Sue for the rest of his life, or we could have killed him. But simply killing him to be gratuitous didn't feel right. Killing a character that's been around since before you were born is, generally, a thoughtless and convenient path to take as a writer, and I've learned that the hard way.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.comicbookresources.com/news/newsitem.cgi?id=10486"&gt;via ComicBookResources&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I'm cheesed off here because if you need to print a retraction, print a retraction.  If you need to edit the post and drop a quote because someone realized they had "foot-in-mouth" disease, or because you misquoted them, at least put in a note to say that the story had been changed.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I'm leaving the rest of this post up for posterity, though whether the quote is legit or not, or conveys an accurate view of reality or not, is left as an exercise to the reader.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;From a &lt;a href="http://blog.newsarama.com/2007/05/07/waid-id-do-it-again-if-i-could/"&gt;recent interview with Mark Waid&lt;/a&gt; (regarding the now finished 52 miniseries):&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Ralph was my favorite thing in it. The scene with the ghost was what we were always building to with Ralph. There is only one resolution for Ralph: he could be miserable without Sue for the rest of his life, or we could have killed him. &lt;b&gt;And Dan was pushing very hard to kill the character because Dan hates him.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;But it didn’t feel right. It just felt gratuitous on top of everything else.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The "Dan" in this case is Dan Didio, high-mucky-muck of DC Comics.  He's like Joe Quesada's evil twin (or would be, if Quesada himself weren't someone's evil twin - why do we get the universe with all of the evil twins in it, anyway?).  The "Ralph" in this case is Ralph Dibny, the DC Comics character known as the Elongated Man, who recently had a happy ending to his story in the last issue of 52.&lt;br /&gt;&lt;br /&gt;Kill Ralph "because Dan hates him."  WTF?  What kind of a whiny fanboy is Dan Didio?  This isn't about killing the character for story reasons, or dramatic reasons, or just to shake things up.  Sometimes those are excusable under the right circumstances.  Instead, kill him because "I don't like him".  Why?  Because he's goofy?  Because he's a fun character who hearkens back to a day when comics weren't so oppresively dark all of the time?  Because Didio hates detectives?  Because Ralph Dibny once kicked Didio's dog?  Why would anyone "hate" a character like the Elongated Man anyway?  Who has that kind of energy?  It's not like he's Lobo or Wolverine or something.  Didio was probably the kind of kid who broke his action figures in the sandbox too, just because he didn't want any other kids to play with them.&lt;br /&gt;&lt;br /&gt;This has been the first in what is likely to be a long-running series of "Things That Cheese Me Off".  Or, alternatively, "Rantings From An Old Man That Are Not About Kids Playing On His Lawn"...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-3805118214174625822?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/3805118214174625822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=3805118214174625822' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3805118214174625822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3805118214174625822'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/things-that-cheese-me-off-part-first.html' title='Things that cheese me off (part the first)'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-3795538592408742836</id><published>2007-05-04T06:24:00.000-07:00</published><updated>2007-05-04T09:13:43.963-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='spider-man'/><category scheme='http://www.blogger.com/atom/ns#' term='rampant silliness'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='hasbro'/><category scheme='http://www.blogger.com/atom/ns#' term='toys'/><title type='text'>Hasbro keeps us informed!</title><content type='html'>Apparently, Spider-man 3 is here.  Hasbro has sent me an e-mail to this effect, so it must be true.&lt;br /&gt;&lt;br /&gt;Did you know that there are Spider-man versions of MONOPOLY, OPERATION, and MEMORY?  And apparently also Spider-man SORRY and Spider-man YAHTZEE?&lt;br /&gt;&lt;br /&gt;Wait - &lt;a href="http://www.hasbrotoyshop.com/ProductsByBrand.htm?BR=805&amp;SBR=475&amp;amp;ST=SO&amp;ID=19073&amp;amp;PG=1"&gt;Yahtzee&lt;/a&gt;?!?&lt;br /&gt;&lt;br /&gt;The dice have pictures of different Marvel Heroes on them -- they look like they're the Marvel Jr. versions.  That is so weird - a Yahtzee variant.  I must find out how this game works...&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.hasbrotoyshop.com/Files_Main/5398881b71a_Main400.jpg"&gt;&lt;br /&gt;&lt;br /&gt;There's also what may be the single most awesome movie tie-in ever created -- the Mr. Potato Head &lt;a href="http://www.hasbrotoyshop.com/ProductsByBrand.htm?BR=805&amp;ST=SO&amp;amp;ID=19384&amp;amp;PG=1"&gt;Spider Spud&lt;/a&gt;.  Complete with stretchy spider-man costume that you slip around the spud.  According to the ad copy, a radioactive spider bit Peter Parker Potato to turn him into Spider Spud.  I don't think their ad copy folks are trying too hard these days.  But really, who needs ad copy?  This thing sells itself.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.hasbrotoyshop.com/Files_AltA/02513cbe172_a400.jpg"&gt;&lt;br /&gt;&lt;br /&gt;(I mean, look at it!  It's beautiful!  And it has a little plastic web that you can attach to its wrist!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-3795538592408742836?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/3795538592408742836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=3795538592408742836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3795538592408742836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/3795538592408742836'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/05/hasbro-keeps-us-informed.html' title='Hasbro keeps us informed!'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-37654466.post-6024376472742864608</id><published>2007-04-25T08:25:00.000-07:00</published><updated>2007-04-25T08:26:32.956-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lorem'/><category scheme='http://www.blogger.com/atom/ns#' term='ipsum'/><category scheme='http://www.blogger.com/atom/ns#' term='lorem ipsum'/><title type='text'>Lorem Ipsum</title><content type='html'>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean tincidunt tincidunt sapien. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Aenean eros. Nunc in nibh. Fusce in justo et pede convallis tempor. Proin a nunc eget felis dignissim adipiscing. Praesent elementum, lectus pulvinar rhoncus luctus, elit nisl tempus dolor, in mollis tellus quam eu pede. Curabitur hendrerit molestie nunc. Etiam ultrices posuere metus. Cras nulla dui, laoreet sit amet, varius et, feugiat eu, purus. Ut tempus leo vitae enim. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vivamus purus massa, pulvinar sit amet, mattis vel, molestie quis, ante. Suspendisse massa ante, dictum sed, blandit in, pulvinar sed, tortor. &lt;br /&gt;&lt;br /&gt;Morbi dolor. Quisque in neque. In hac habitasse platea dictumst. Curabitur commodo est quis libero. Pellentesque fermentum, justo sed tristique commodo, arcu libero vestibulum arcu, at egestas lorem ipsum vel diam. Donec facilisis. Sed vitae est ut massa gravida euismod. Morbi id magna ac erat fermentum rutrum. Cras dolor ante, luctus id, ultrices nec, facilisis sed, magna. Praesent eget ipsum. Nunc ultrices condimentum turpis. In hac habitasse platea dictumst. Sed libero nisi, molestie eu, dapibus a, lacinia vel, arcu. Integer justo dolor, lacinia in, tempus id, tempor ac, ipsum. Fusce gravida, pede et laoreet vestibulum, neque justo dapibus lectus, vitae pretium metus lorem id velit. &lt;br /&gt;&lt;br /&gt;Etiam arcu augue, pretium eget, vehicula nec, fermentum quis, ligula. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos hymenaeos. Suspendisse rutrum. Aliquam erat volutpat. Nulla blandit, tellus non tincidunt pulvinar, felis enim imperdiet magna, nec aliquet odio ligula id felis. Curabitur sagittis tortor at lacus. Aenean porttitor aliquam felis. Quisque ut ipsum. Aliquam euismod convallis justo. Etiam arcu libero, molestie quis, nonummy eget, congue vel, neque. Maecenas non ante euismod odio aliquam convallis. Fusce tincidunt. Duis vitae augue. Vestibulum pretium, lacus quis euismod vehicula, lectus libero placerat libero, in vehicula quam arcu at elit. &lt;br /&gt;&lt;br /&gt;Nunc at velit. Pellentesque sit amet enim. Nullam mauris. Suspendisse sit amet libero. Fusce dignissim. Integer vestibulum nisl sit amet nunc. Mauris nibh. Integer lobortis rhoncus sapien. Aliquam blandit tincidunt ante. Vestibulum id mi ac arcu eleifend pharetra. Suspendisse ornare accumsan enim. Sed eu sem. Vestibulum id tellus eu magna facilisis congue. Duis convallis, ligula a mollis nonummy, nibh risus ornare metus, quis fringilla quam purus at enim. Nam pulvinar faucibus justo. Nunc mi. Donec ut orci. &lt;br /&gt;&lt;br /&gt;Proin aliquam lacus. Fusce vestibulum lorem sed erat. Vivamus a turpis. Aliquam cursus. Aenean venenatis dolor. Nam pede nisl, iaculis ut, accumsan quis, ornare et, risus. Vestibulum enim enim, lobortis vel, luctus at, pulvinar nec, nunc. Etiam consequat. Nullam imperdiet posuere ante. Sed non dolor. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos hymenaeos. Aliquam id nunc eget erat viverra molestie. Aliquam scelerisque felis sit amet neque. Duis dictum, mauris vitae lacinia faucibus, augue lorem porttitor tellus, a tempor diam leo a lorem. Aliquam lorem. Donec tempor ornare arcu. Curabitur blandit enim eu odio.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/37654466-6024376472742864608?l=piratedaycare.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://piratedaycare.blogspot.com/feeds/6024376472742864608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=37654466&amp;postID=6024376472742864608' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6024376472742864608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/37654466/posts/default/6024376472742864608'/><link rel='alternate' type='text/html' href='http://piratedaycare.blogspot.com/2007/04/lorem-ipsum.html' title='Lorem Ipsum'/><author><name>Jer</name><uri>http://www.blogger.com/profile/10060430253113856206</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
